Enfo's Team Survival · Wiki
Reference built from the map data: the same numbers as in the game. Ability descriptions follow their WC3 fields per level (separated by “/”). Map version: DeathMetal 1.00 · MT 2.02 · FFB 2.68 · 3.8.
Heroes · 33
Evoker · Casters
HP 214 · Mana 117 · Armor 50.8 heavy · Damage 17–35 Magic · Attack every 1.6 s · Range 550 · Speed 380
Strength 6 +20 · Agility 3 +2 · Intelligence 9 +5 (primary: intelligence)
| Ability | Type | Description | |
|---|---|---|---|
| Ball Lightning · 15 lvl | summon | Summons a crackling, semi-sentient ball of lightning, dealing 200 → 7688.67 damage, to attack the Evoker's enemies at random for 12 → 30 seconds. | |
| Train Stats · 100 lvl | passive | This hero has trained hard, gaining a 12 → 1955 bonus to all skills. | |
| Ethereal Shield · 15 lvl | ally target | Creates a shield of aether around a target friendly unit. The shield adds 5 → 75 armor and slows melee units that attack it for 20 seconds. Lasts 40 → 96 seconds. | |
| Chain Lightning · 15 lvl | enemy target | Calls forth a bolt of lightning that bounces up to 7 → 16 times, dealing 500 → 69000 damage on the primary target. Each jump deals less 10% less damage. | |
| Gar Zeng · 15 lvl | enemy target | Releases jolts of energy at close range that arc to hit units in range. Hits 2 → 16 enemy units for 80 → 35000 damage. | |
| Static Discharge | innate | This spell jolts a nearby enemy monster with a burst of electricity, causing it to do 75% less damage for 30 seconds. |
Arderial Magi · Casters
HP 124 · Mana 117 · Armor 20.8 heavy · Damage 24–29 Magic · Attack every 2 s · Range 600 · Speed 500
Strength 6 +20 · Agility 3 +1 · Intelligence 9 +5 (primary: intelligence)
| Ability | Type | Description | |
|---|---|---|---|
| Arderial Magi - Static Field · 15 lvl | spell | Static Field: enemies within 150 + 50 × level lose a quarter of their HP (Easy difficulty only). | |
| Train Stats · 100 lvl | passive | This hero has trained hard, gaining a 12 → 1955 bonus to all skills. | |
| Arderial Magi - Summon Xxy · 15 lvl | summon | The Arderial magi calls forth 6 xyx to aid him, each dealing 50 → 5172.17 damage, for 30 seconds. | |
| Arderial Magi - Thunder Storm · 15 lvl | enemy target | Each of your summoned Xyx strikes a random enemy within 1500 with Chain Lightning. | |
| Ethereal Shield · 15 lvl | ally target | Creates a shield of aether around a target friendly unit. The shield adds 5 → 75 armor and slows melee units that attack it for 20 seconds. Lasts 40 → 96 seconds. | |
| Arderial Magi - Storm Ring | innate | No Arderial magi compete with one with a storm ring, adding a 0.5% chance to do 1.2 times normal damage on each attack made by him or units summoned by him. |
Battle Chanter · Support
HP 2900 · Mana 1300 · Armor 320.2 divine · Damage 251 Universal · Attack every 20 s · Range 140 · Speed 300
Strength 100 +20 · Agility 100 +0.5 · Intelligence 100 +20 (primary: strength)
| Ability | Type | Description | |
|---|---|---|---|
| Roar Battle · 10 lvl | self-centered | Gives nearby friendly units a 40% → 400% bonus to damage. Lasts 5 seconds for Heros and 60 → 330 seconds for Creeps. | |
| Reincarnation Battle · 10 lvl | passive | When killed, this Hero will come back to life. Reincarnation has a 100 → 5 second cooldown. | |
| Battle Miss · 10 lvl | passive | 6% → 60% chance to evade attacks. | |
| Life Steal Battle · 20 lvl | passive | 50% → 1000% life steal. | |
| Devotion Aura Battle · 100 lvl | aura | Allies within 2000: +10 → 1000 armor. | |
| Charm Battle | innate | Takes control of a target enemy unit. Charm cannot be used on Heroes, or creeps above level 100. |
machine Magi · Casters
HP 124 · Mana 117 · Armor 0.8 unarmored · Damage 16–23 Siege · Attack every 1.6 s · Range 600 · Speed 350
Strength 6 +20 · Agility 3 +3 · Intelligence 9 +5 (primary: intelligence)
| Ability | Type | Description | |
|---|---|---|---|
| Impale · 10 lvl | point target | 750 → 22,350 damage to all in a 1000 → 1900 line; knocked up and stunned for 0.5 → 5 s. | |
| Train Stats · 100 lvl | passive | This hero has trained hard, gaining a 12 → 1955 bonus to all skills. | |
| Ability · 15 lvl | self-centered | 125 → 5860 damage to each unit within 200 → 410. | |
| Ability · 15 lvl | point target | Mass attack with monsters | |
| Ability · 15 lvl | on hit | Attacks burn the target: 125 → 475 damage/s for 2 → 16 s. | |
| Ability | innate | 150 damage/s within 225 for 25 s. | |
| Sphere | innate | — |
Crypt Lord · Fighters
HP 143 · Mana 52 · Armor 11.6 fortified · Damage 13–20 Chaos · Attack every 1.3 s · Range melee · Speed 270
Strength 7 +5 · Agility 7 +1 · Intelligence 4 +20 (primary: strength)
| Ability | Type | Description | |
|---|---|---|---|
| Corpse Shoot · 15 lvl | point target | lvl 1: Bombards an area with rockets, dealing up to 35 damage to nearby enemy land units and stunning them for 1.01 second. lvl 15: Bombardiert ein Gebiet mit Raketen, die bis zu 35 Punkte Schaden an in der Nähe befindlichen feindlichen Land-Einheiten verursachen und diese 1.01 Sekunden lang betäuben. | |
| Breath of Impale · 15 lvl | point target | Breathes a cone of Impale at enemy units, dealing 50 → 99999 initial damage. Units that have Drunken Haze on them will ignite and burn for 7 → 15616 damage per second over 5 seconds. | |
| Spiked Carapace · 15 lvl | passive | lvl 1: Enhances the Crypt Lord's chitinous armor with organic barbs, giving the Crypt Lord 10 bonus armor and returning 15% of melee attack damage to enemies. lvl 15: Enhances the Crypt Lord's chitinous armor with organic barbs, giving him 30 bonus armor and returning 55% of melee attack damage to enemies. | |
| Anceint Creep · 15 lvl | summon | Summons Anceint Creep | |
| Train Stats · 100 lvl | passive | This hero has trained hard, gaining a 12 → 1955 bonus to all skills. |
Sun Wu Kong · Support
HP 690 · Mana 760 · Armor 2.2 hero · Damage 17–27 Chaos · Attack every 0.6 s · Range melee · Speed 522
Strength 10 +10 · Agility 10 +10 · Intelligence 20 +20 (primary: agility)
| Ability | Type | Description | |
|---|---|---|---|
| Angry Explosion · 10 lvl | self-centered | Angry Explosion: invulnerable for 1.3 s, then deals Agility × 70,000 damage to all enemies within 3500. | |
| 72 magics · 10 lvl | self | A copy of Flame Skeleton with your level, attributes and items for 10 + 12 × level s. | |
| Critical Strikes · 10 lvl | passive | Gives a 6% → 14% chance to do 2 → 11 times normal damage on an attack. | |
| Super Strike | enemy target | Super Strike: 2 s charge, beam toward the target point — Agility × 100,000 damage on impact. | |
| Train Stats · 100 lvl | passive | This hero has trained hard, gaining a 12 → 1955 bonus to all skills. | |
| Splash Strikes | innate | The Sun Wu Kong strikes with such force that 30% of his damage strikes through to enemies near the primary attacked unit. |
Moon Mage · Casters
HP 67 · Mana 117 · Armor 4.4 heavy · Damage 16–23 Magic · Attack every 2.6 s · Range 500 · Speed 350
Strength 3 +20 · Agility 6 +2 · Intelligence 9 +5 (primary: intelligence)
| Ability | Type | Description | |
|---|---|---|---|
| Dinazen Olkar · 10 lvl | enemy target | The Dinazen Olkar spell creates an edged rope of shadows that attempts to rip body parts away from its target. Dinazen Olkar will deal 40 → 6157 damage to an enemy unit. | |
| Moongate · 10 lvl | summon | The Moon Mage bends the fabric of space to create a portal that translocates all enemies who walk near it to the location of her moonbeam. Lasts 30 seconds. | |
| Starlight Sphere · 10 lvl | summon | The Starlight Sphere spell concentrates a concoction of celestial energies into an ominous floating sphere. Effect increases when summoned during the night. | |
| Train Stats · 100 lvl | passive | This hero has trained hard, gaining a 12 → 1955 bonus to all skills. | |
| Burn II · 10 lvl | spell | Replaces the Moonbeam with a burning Condensing Moonbeam for 20 s. | |
| Tome of Celestial Magics | innate | This tome contains all the knowledge of the celestial arts. |
Monkey · Fighters
HP 480 · Mana 260 · Armor 5.2 hero · Damage 32–42 Universal · Attack every 2 s · Range melee · Speed 522
Strength 20 +5 · Agility 15 +5 · Intelligence 20 +20 (primary: strength)
| Ability | Type | Description | |
|---|---|---|---|
| Splash Strikes · 10 lvl | passive | The Sun Wu Kong strikes with such force that 20% → 65% of his damage strikes through to enemies near the primary attacked unit. | |
| Critical Strikes · 10 lvl | passive | Gives a 6% → 14% chance to do 2 → 11 times normal damage on an attack. | |
| Train Stats · 100 lvl | passive | This hero has trained hard, gaining a 12 → 1955 bonus to all skills. | |
| Magic · 10 lvl | self | By absorbing the world's essence, the Sun Wu Kong is able to form copies of himself. Creates an exact replica of the Sun Wu Kong for 30 → 120 seconds. | |
| Excalibur | point target | 40,000 damage to each unit in a 1500 line, 1500 wide. | |
| Evasion | innate | Gives a 50% chance to avoid an attack. |
shock mage · Casters
HP 181 · Mana 78 · Armor 5.8 unarmored · Damage 16–23 Chaos · Attack every 1.4 s · Range 600 · Speed 350
Strength 9 +5 · Agility 3 +1 · Intelligence 6 +20 (primary: strength)
| Ability | Type | Description | |
|---|---|---|---|
| shock well · 10 lvl | toggle | While on: 1000 → 16,750 damage/s to nearby enemies, −75 mana/s. | |
| Ethereal Shield · 15 lvl | ally target | Creates a shield of aether around a target friendly unit. The shield adds 5 → 75 armor and slows melee units that attack it for 20 seconds. Lasts 40 → 96 seconds. | |
| Train Stats · 100 lvl | passive | This hero has trained hard, gaining a 12 → 1955 bonus to all skills. | |
| Storm Bolt · 10 lvl | enemy target | 100 → 1000 damage and stuns for 5 s. | |
| shock wave · 10 lvl | point target | 750 → 14,250 damage to all in a 900 line; knocked up and stunned for 5 → 14 s. | |
| Targeted Magic | innate | Orders a Storm Bolt at the nearest enemy within 7000. | |
| Ability | innate | — |
Hypnotist · Support
HP 124 · Mana 78 · Armor 4.4 medium · Damage 15–20 Siege · Attack every 1.1 s · Range 600 · Speed 350
Strength 6 +5 · Agility 6 +2 · Intelligence 6 +20 (primary: strength)
| Ability | Type | Description | |
|---|---|---|---|
| Ability · 10 lvl | ally target | +100 → 6400 HP and +100 → 6400 mana over 5 → 95 s. | |
| Train Stats · 100 lvl | passive | This hero has trained hard, gaining a 12 → 1955 bonus to all skills. | |
| Ability · 10 lvl | summon | Places a stationary ward near the closest enemy for 50 s; it attacks nearby enemies on its own. | |
| Spiked Carapace · 10 lvl | passive | lvl 1: +10 armor, 15% of melee damage is returned to the attacker. lvl 10: +100 armor, takes only 55% of attack damage, 258% of melee damage is returned to the attacker. | |
| Ability · 10 lvl | ally target | +100% → 1000% attack speed for 20 → 65 s, but −5 → −140 HP/s. | |
| Hex | innate | Transforms an enemy unit into a random critter for 5 seconds. |
Death Girl · All-rounders
HP 495 · Mana 565 · Armor 2.2 hero · Damage 9–19 Chaos · Attack every 0.5 s · Range melee · Speed 522
Strength 5 +5 · Agility 5 +10 · Intelligence 5 +20 (primary: strength)
| Ability | Type | Description | |
|---|---|---|---|
| Death Strike · 10 lvl | enemy target | Death Strike: 5 s charge, beam toward the target point — Strength × 100,000 damage on impact. | |
| Death Skill:Death Slash | enemy target | Death Slash: leaps to the target, 100,000 + 12 × Strength to all enemies within 2000 of it. | |
| Death Skill: Grim Cutter | enemy target | Grim Cutter: after 3 s — 100,000 + 7 × Strength to all enemies within 1500 of the target. | |
| Cleaving Attack · 10 lvl | passive | The Pit Lord strikes with such force that 30% → 100% of his damage strikes through to enemies near the primary attacked unit. | |
| Train Stats · 100 lvl | passive | This hero has trained hard, gaining a 12 → 1955 bonus to all skills. | |
| Critical Strikes | innate | Gives a 6% chance to do 2 times normal damage on an attack. |
Mentalist · Casters
HP 67 · Mana 117 · Armor 4.4 heavy · Damage 16–23 Magic · Attack every 1.65 s · Range 160 · Speed 350
Strength 3 +20 · Agility 6 +2 · Intelligence 9 +5 (primary: intelligence)
| Ability | Type | Description | |
|---|---|---|---|
| Aura Sight · 10 lvl | self | Aura Sight temporarily regenerates mana for the Mentalist at an increased rate. Restores 2500 → 96108.4 mana points over 30 seconds. | |
| Dazzle II · 10 lvl | spell | Enemies within 750 of your Moonbeam lose 61% HP; the Moonbeam fades. | |
| Moonblade · 10 lvl | passive | The searing light of the Moonblade will deal 50% → 230% of the Mentalist's damage to enemies near the attacked unit. | |
| Train Stats · 100 lvl | passive | This hero has trained hard, gaining a 12 → 1955 bonus to all skills. | |
| Seal of Deflection · 10 lvl | toggle | Seal of Deflection will absorb 55% → 95% of the damage taken, and cost 3 → 10 damage per point of mana. | |
| Tome of Celestial Magics | innate | This tome contains all the knowledge of the celestial arts. |
Bard · Support
HP 143 · Mana 104 · Armor 3.8 unarmored · Damage 14–24 Magic · Attack every 1.6 s · Range 1000 · Speed 350
Strength 7 +20 · Agility 3 +1 · Intelligence 8 +5 (primary: intelligence)
| Ability | Type | Description | |
|---|---|---|---|
| Call of the Siren · 10 lvl | enemy target | Lulls an enemy into silence and condemns them to death, using the ensuing corpse as a beacon for a number of deadly naga sirens. | |
| Unnerving Symphony · 10 lvl | point target | Blizzard + Banish: enemies within 150 + 55 × level of the point become ethereal for 12 s (physical damage 0, magic ×1.66). | |
| Faenella's Grace · 10 lvl | ally target | Faenella's Grace will increase the attentiveness of an allied hero, resulting in faster experience gain. Lasts 40 → 85 seconds. | |
| Meraud's Blessing · 10 lvl | self-centered | With a sharp strum of her harp, the Bard is able to increases the mana attunement of her allies. Restores 4 → 112 mana to nearby friendly heroes. | |
| Train Stats · 100 lvl | passive | This hero has trained hard, gaining a 12 → 1955 bonus to all skills. | |
| Nexus | innate | The magical lilt of Nexus encourages, if not outright forces, the user's Spellbringer to draw upon ambient energy, resulting in a sudden increase of its mana stores. |
Dark Lord of Evil · All-rounders
HP 385 · Mana 247 · Armor 5.2 fortified · Damage 57–67 Chaos · Attack every 0.5 s · Range melee · Speed 522
Strength 15 +10.75 · Agility 20 +25.25 · Intelligence 19 +10 (primary: agility)
| Ability | Type | Description | |
|---|---|---|---|
| Super Critical Strike · 10 lvl | passive | Gives a 15% chance to do 5 → 16.25 times normal damage on an attack. | |
| Super Cleaving Attack · 10 lvl | passive | The Pit Lord strikes with such force that 3% → 30% of his damage strikes through to enemies near the primary attacked unit. | |
| Train Stats · 100 lvl | passive | This hero has trained hard, gaining a 12 → 1955 bonus to all skills. | |
| EarthSlamWave | point target | Earth Slam Wave: 30 steps toward the point, each dealing 250,000 + 500 × (Strength + Agility) to enemies within 700. | |
| Power of Agility · 20 lvl | passive | Gives a total of 75 → 1025 points to Agility. |
Empath · Support
HP 181 · Mana 78 · Armor 1.8 unarmored · Speed 350
Strength 9 +5 · Agility 3 +1 · Intelligence 6 +20 (primary: strength)
| Ability | Type | Description | |
|---|---|---|---|
| Regenerate · 10 lvl | self | Heals the Empath for 1000 → 99999 hit points and 200 → 39671.86 mana points over 30 seconds. | |
| Divine Protection · 10 lvl | aura | The Divine Protection of the gods provides 4 → 184 additional armor to nearby allied heroes. | |
| Alchemy · 10 lvl | spell | Alchemy: a random valuable item from the Alchemy table appears at your feet. | |
| Transference · 10 lvl | ally target | lvl 1: Transfers -20 life per second and 00 mana per second from a target unit. Lasts 8 seconds. lvl 10: Transfers -103.280 life per second and -11.390 mana per second from a target unit. Lasts 80 seconds. | |
| Train Stats · 100 lvl | passive | This hero has trained hard, gaining a 12 → 1955 bonus to all skills. | |
| Nissa's Binding | innate | The Empath puts a target enemy hero to sleep for 20 seconds. A sleeping unit can be awoken by attacking it, but it will be completely frozen for 10 seconds. | |
| Vitality Healing | innate | With a wave of her hand, the Empath effortlessly replenishes 99,999 hit points. |
Arcane Mistress · Casters
HP 276 · Mana 91 · Armor 3.8 heavy · Damage 13–20 Magic · Attack every 1.65 s · Range 450 · Speed 350
Strength 14 +20 · Agility 3 +1 · Intelligence 7 +25 (primary: intelligence)
| Ability | Type | Description | |
|---|---|---|---|
| Train Stats · 100 lvl | passive | This hero has trained hard, gaining a 12 → 1955 bonus to all skills. | |
| Hailstorm · 10 lvl | point target | Calls down 10 freezing ice shard waves; each wave deals 300 → 99999 damage to units in an area. | |
| Frostbite · 10 lvl | enemy target | Blasts enemy units with a wave of frost that deals 200 → 7688.67 damage to the target, and 200 → 7688.67 nova damage. Cold damage slows units' movement and attack rate for 50 seconds. | |
| Frost Scythe · 30 lvl | enemy target | Casts a magical shard of ice at an enemy unit, dealing 35.21 → 56724.05 damage and stunning the target for 0.01 → 0.3 seconds. Castable from 7000 range. | |
| Ethereal Shield · 15 lvl | ally target | Creates a shield of aether around a target friendly unit. The shield adds 5 → 75 armor and slows melee units that attack it for 20 seconds. Lasts 40 → 96 seconds. | |
| Targeted Magic | innate | Orders a Storm Bolt at the nearest enemy within 7000. |
Tempest · Casters
HP 124 · Mana 117 · Armor 3.8 heavy · Damage 16–23 Magic · Attack every 1.65 s · Range 700 · Speed 350
Strength 6 +20 · Agility 3 +1 · Intelligence 9 +5 (primary: intelligence)
| Ability | Type | Description | |
|---|---|---|---|
| Arderial Magi · 10 lvl | summon | The Arderial magi calls forth 6 xyx to aid him, each dealing 50 → 1922.17 damage, for 30 seconds. | |
| Ability · 10 lvl | summon | lvl 1: Summons 1 creature for 120 s. lvl 10: Summons 5 creatures for 120 s. | |
| Train Stats · 100 lvl | passive | This hero has trained hard, gaining a 12 → 1955 bonus to all skills. | |
| Ethereal Shield · 15 lvl | ally target | Creates a shield of aether around a target friendly unit. The shield adds 5 → 75 armor and slows melee units that attack it for 20 seconds. Lasts 40 → 96 seconds. | |
| Ability · 10 lvl | point target | 300 → 17,850 damage to all in a 600 → 1500 line; knocked up and stunned for 2 → 4.25 s. | |
| Ability | innate | Afflicts a target enemy unit with a deadly parasite that deals 150 damage per second for 300 seconds. If the afflicted unit dies while under the effect of Parasite, a minor minion will spawn from its corpse. | |
| Zephyr II | innate | The Zephyr spell calls a light, refreshing breeze to help improve vitality recovery slightly for the Tempest's allies in its area of effect. |
Ahlen · Fighters
HP 181 · Mana 39 · Armor 4.4 medium · Damage 16–23 Normal · Attack every 1.3 s · Range 180 · Speed 350
Strength 9 +5 · Agility 6 +2 · Intelligence 3 +20 (primary: strength)
| Ability | Type | Description | |
|---|---|---|---|
| Apocalyptic Strike · 10 lvl | passive | Gives a 8% → 15.2% chance that an attack will deal 60 → 2306.6 damage to nearby units. | |
| Cataclysmic Strike · 10 lvl | enemy target | Leaps to the target: it is left at 1 HP for the hero to finish off. | |
| Dragon Dance · 10 lvl | self | The Dragon Dance increases the reflexes and combat ability of the Ahlen to such a degree that he is invulernable to all attacks. Lasts 30 seconds. | |
| Train Stats · 100 lvl | passive | This hero has trained hard, gaining a 12 → 1955 bonus to all skills. | |
| Combat Mastery · 15 lvl | passive | Gives a 10% → 69% chance to dodge an attack and a 5% → 100% chance to deal 2 → 7 times normal damage. | |
| Kaith'Audru | innate | The Ahlen practices the now-lost technique of Kaith'Audru; a state of mind wherein blood serves as a conduit to enlightenment. Converts 4% of the Ahlen's damage into life. |
GokuSS4 · All-rounders
HP 670 · Mana 221 · Armor 8.6 heavy · Damage 47–57 Universal · Attack every 0.6 s · Range melee · Speed 350
Strength 30 +4.5 · Agility 22 +2.5 · Intelligence 17 +20 (primary: strength)
| Ability | Type | Description | |
|---|---|---|---|
| Kamehamehameha | point target | Beam: 2.5 s charge; on impact — Strength × 70,000 to all enemies within 3000. | |
| Excalibur | point target | 40,000 damage to each unit in a 1500 line, 1500 wide. | |
| Critical Strikes · 10 lvl | passive | Gives a 6% → 14% chance to do 2 → 11 times normal damage on an attack. | |
| Cleaving Attack · 10 lvl | passive | The Pit Lord strikes with such force that 30% → 75% of his damage strikes through to enemies near the primary attacked unit. | |
| Train Stats · 100 lvl | passive | This hero has trained hard, gaining a 12 → 1955 bonus to all skills. | |
| Bash | innate | 15% chance to stun the target for 2 s and deal +1500 damage. |
Flame Skeleton · All-rounders
HP 506 · Mana 273 · Armor 12.4 fortified · Damage 49–54 Normal · Attack every 1.5 s · Range melee · Speed 350
Strength 24 +20 · Agility 31 +5 · Intelligence 21 +20 (primary: agility)
| Ability | Type | Description | |
|---|---|---|---|
| Blades of Venom · 10 lvl | self-centered | Fan of Knives + Shadow Strike on all enemies within 475. | |
| Super Kamehameha | point target | Kamehameha: 5 s charge, then a beam toward the target point — level × 450,000 damage to all within 200 of the impact. | |
| 72 magics · 10 lvl | self | A copy of Flame Skeleton with your level, attributes and items for 10 + 12 × level s. | |
| Train Stats · 100 lvl | passive | This hero has trained hard, gaining a 12 → 1955 bonus to all skills. | |
| Ability · 10 lvl | passive | 10% → 40% chance to stun the target for 5 → 20 s and deal +125 → 1700 damage. |
Blade Master · Casters
HP 124 · Mana 39 · Armor 5 fortified · Damage 16–19 Chaos · Attack every 0.75 s · Range 130 · Speed 350
Strength 6 +10 · Agility 9 +5 · Intelligence 3 +10 (primary: agility)
| Ability | Type | Description | |
|---|---|---|---|
| Wolverine Dance · 10 lvl | self-centered | A whirling dance of blades that deals 1000 → 38443.36 damage per second to nearby enemy land units. Lasts 7 seconds. | |
| Earth-shaking Strike · 10 lvl | self-centered | Slams the ground, dealing 80 → 3075.47 damage to nearby enemy land units and slowing their movement by 40% → 85% and attack rate by 40%. | |
| Magic Resistance · 10 lvl | passive | The Blood Dancer's Inner Fire will cause a spell targeted at him to fail. | |
| Train Stats · 100 lvl | passive | This hero has trained hard, gaining a 12 → 1955 bonus to all skills. | |
| Evasion Mastery · 10 lvl | passive | Gives a 15% → 60% chance to avoid an attack. | |
| Blood Dance 2 | innate | A grisly and morbid ritual that increases the Blood Dancer's attack rate by 60% and movement speed by 100% for 40 seconds. |
Barbarian · Fighters
HP 181 · Mana 39 · Armor 4.4 medium · Damage 16–23 Normal · Attack every 1.4 s · Range 180 · Speed 350
Strength 9 +5 · Agility 6 +2 · Intelligence 3 +20 (primary: strength)
| Ability | Type | Description | |
|---|---|---|---|
| Everild's Rage · 10 lvl | self-centered | Battle Roar for allies and +4 Strength permanently per cast. | |
| Berserk · 10 lvl | self | Causes the Barbarian to attack 50% → 410% faster, and move faster, but take 50% → 5% more damage. | |
| Train Stats · 100 lvl | passive | This hero has trained hard, gaining a 12 → 1955 bonus to all skills. | |
| Trothfang's Butchery · 10 lvl | self-centered | The Barbarian releases a vicious battle cry, dealing 20 → 768.87 damage to nearby enemy land units and stunning them for 3 → 16.5 seconds. | |
| Combat Mastery · 15 lvl | passive | Gives a 10% → 69% chance to dodge an attack and a 5% → 100% chance to deal 2 → 7 times normal damage. | |
| Kuniyo's Spirit | innate | The Barbarian releases a vicious battle roar, reducing the armor of nearby enemy units by 15. |
Weaponsmith · Fighters
HP 219 · Mana 13 · Armor 4.4 normal · Damage 27–46 Normal · Attack every 4.65 s · Range melee · Speed 350
Strength 11 +6 · Agility 6 +2.3 · Intelligence 1 +15 (primary: strength)
| Ability | Type | Description | |
|---|---|---|---|
| Thunder Maul · 10 lvl | self-centered | Thunder Maul; with Cambrinth charged — an extra Thunder Clap over a large area. | |
| ForgeFix · 10 lvl | spell | Forge: skill level × Forge item (+16 damage permanently). | |
| Concentration · 10 lvl | self | Forces the Weaponsmith to concentrate intently on the task at hand. His attack rate will be slowed, but his movement speed will be increased and he will deal - -100% → 325% more damage. Lasts 40 seconds. | |
| Train Stats · 100 lvl | passive | This hero has trained hard, gaining a 12 → 1955 bonus to all skills. | |
| Combat Mastery · 15 lvl | passive | Gives a 10% → 69% chance to dodge an attack and a 5% → 100% chance to deal 2 → 7 times normal damage. | |
| Cambrinth Charge | innate | Channel 2.1 s: the next attack or Thunder Maul is charged (×4 damage). |
Demon Hunter · Support
Cunning Hero, adept at maneuvering through battles. Can learn Immolation, Evasion, Mana Burn, and Metamorphosis. Attacks land units.
HP 480 · Mana 260 · Armor 13.2 hero · Damage 79–101 Chaos · Attack every 0.4 s · Range melee · Speed 522
Strength 20 +11.1 · Agility 30 +15.75 · Intelligence 20 +8.75 (primary: agility)
| Ability | Type | Description | |
|---|---|---|---|
| Train Stats · 100 lvl | passive | This hero has trained hard, gaining a 12 → 1955 bonus to all skills. | |
| Battle Roar · 15 lvl | self-centered | Gives nearby friendly units 100 → 1500 bonus attack damage. Lasts 15 → 60 seconds. Buff add to unti in map arena | |
| hunters strike · 15 lvl | passive | Gives a 10% → 20% chance to do 5 → 47 times normal damage on an attack. | |
| Super Attack · 10 lvl | passive | Passive: +evasion; 10% chance on attack — 15 × Agility to all enemies within 425 of the target. | |
| cheat death | innate | When killed, the hunter will come back to life. cheat death has a 80 second cooldown. | |
| Cleaving Attack | innate | The creature strikes with such force that 25% of their damage strikes through to enemies near the primary attacked unit. |
Metal Machine · Casters
HP 233 · Mana 104 · Armor 5.8 fortified · Damage 12–18 Universal · Attack every 2 s · Range melee · Speed 350
Strength 7 +5 · Agility 3 +4 · Intelligence 8 +20 (primary: strength)
| Ability | Type | Description | |
|---|---|---|---|
| Train Stats · 100 lvl | passive | This hero has trained hard, gaining a 12 → 1955 bonus to all skills. | |
| Upgrade Machinary · 10 lvl | passive | Improves other machine abilities | |
| Rockets · 10 lvl | point target | Bombards an area with rockets dealin damage and stunning units. | |
| Harder Metal · 10 lvl | aura | Allies within 900 → 2000: +10 → 250 armor. | |
| Increase Machinary · 10 lvl | spell | Transforms the Metal Machine into BIGGER BETTER Metal Machine. |
Demon Lord · Fighters
HP 214 · Mana 39 · Armor 2 unarmored · Damage 27–37 Chaos · Attack every 1.6 s · Range 600 · Speed 350
Strength 6 +1 · Agility 9 +4 · Intelligence 3 +0.5 (primary: agility)
| Ability | Type | Description | |
|---|---|---|---|
| Train Stats · 100 lvl | passive | This hero has trained hard, gaining a 12 → 1955 bonus to all skills. | |
| Combat Mastery · 15 lvl | passive | Gives a 10% → 69% chance to dodge an attack and a 5% → 100% chance to deal 2 → 7 times normal damage. | |
| Demon Travel · 10 lvl | point target | The Demon Lord has been gifted with the power to move around through dimenshional gateways at will. | |
| Demon Ritual · 10 lvl | enemy target | Marks a target unit for the manifestation of a Demon. The afflicted unit cannot cast spells and will take 100 → 1500 damage per second until it dies. Upon its death, a great Demon will spawn from its corpse. Doom cannot be dispelled or cancelled. | |
| Summon Demon Spirits · 10 lvl | summon | Summons Demon's Souls to tear and steal enemy soul's energy and return it to the Demon Lord. | |
| Ultravision | innate | — | |
| Channel · 3 lvl | innate | Channels powerful warding magic. |
Elemental Mage · Casters
HP 288 · Mana 143 · Armor 1.2 unarmored · Damage 18–24 Universal · Attack every 2.13 s · Range 600 · Speed 270
Strength 2 +1.6 · Agility 5 +1 · Intelligence 11 +2.5 (primary: intelligence)
| Ability | Type | Description | |
|---|---|---|---|
| Train Stats · 100 lvl | passive | This hero has trained hard, gaining a 12 → 1955 bonus to all skills. | |
| Ice · 10 lvl | point target | Calls the power of ice to battle | |
| Lightning · 10 lvl | enemy target | Summons lightning to aid in battle. | |
| Earth · 10 lvl | point target | A wave of Earth that ripples outward, causing 90 → 6760 damage to land units in a line. | |
| Rain of the Elementals · 10 lvl | self-centered | Calls down the elemental forces every 2 seconds that damages nearby enemy units. Each wave deals 2300 → 20000 damage. Lasts for 35 → 45 seconds. | |
| Brilliance Aura | innate | Gives additional mana regeneration to nearby friendly units of 2 mana per second. |
Super Buff · All-rounders
HP 480 · Mana 260 · Armor 34.2 hero · Damage 83–98 Universal · Attack every 2 s · Range melee · Speed 522
Strength 20 +5 · Agility 20 +5 · Intelligence 20 +10 (primary: strength)
| Ability | Type | Description | |
|---|---|---|---|
| Transmute · 10 lvl | enemy target | Kills a target unit instantly, transforming it into gold which is added to your available gold! Transmute cannot be used on Heroes, or creeps above level 100. | |
| Howl of Terror · 10 lvl | self-centered | The Pit Lord lets loose a terrifying howl that reduces nearby enemy units' attack damage by 25% → 70% for 5 → 40 seconds. | |
| Thunder Clap · 10 lvl | self-centered | lvl 1: Slams the ground, dealing 50 damage to nearby enemy land units and slowing their movement by 50% and attack rate by 50%. lvl 10: Slams the ground, dealing 500 damage to nearby enemy land units and slowing their movement by -85% and attack rate by -95%. | |
| Tranquility · 10 lvl | self-centered | Causes rains of healing energy to pour down in a large area, healing friendly allied units for 99999 hit points per second. Lasts 20 → 110 seconds. | |
| Train Stats · 100 lvl | passive | This hero has trained hard, gaining a 12 → 1955 bonus to all skills. | |
| Buff Ward | innate | Buff Ward |
Undead Lord · Fighters
HP 290 · Mana 52 · Armor 3.2 hero · Damage 17–27 Universal · Attack every 2.2 s · Range melee · Speed 390
Strength 10 +3.5 · Agility 5 +1.8 · Intelligence 4 +1.8 (primary: strength)
| Ability | Type | Description | |
|---|---|---|---|
| Lightning of Death · 10 lvl | enemy target | Calls the Dead Lightning to Damage or kill Enemies. | |
| Undead Axe · 10 lvl | passive | All enemies within 200 → 300 of the target take 20% → 145% of the attack damage. | |
| Harder Bones · 10 lvl | aura | Allies within 900 deal 30% → 80% more damage. | |
| Undead Summon · 10 lvl | point target | The Undead Lord Summons Undead Monster | |
| Train Stats · 100 lvl | passive | This hero has trained hard, gaining a 12 → 1955 bonus to all skills. | |
| Plauge | innate | Nearby enemies take 50 damage/s. |
Holy Warrior · Fighters
HP 675 · Mana 39 · Armor 9.4 fortified · Damage 55–62 Normal · Attack every 0.5 s · Range 150 · Speed 522
Strength 35 +10 · Agility 6 +3 · Intelligence 3 +12.5 (primary: strength)
| Ability | Type | Description | |
|---|---|---|---|
| Hedoric Manual | enemy target | Hedoric Manual: 6 hits of 10 × Strength on the target, then 95,000 + 75 × Strength to all within 2250. | |
| Battle Roar · 15 lvl | self-centered | Gives nearby friendly units 100 → 1500 bonus attack damage. Lasts 15 → 60 seconds. Buff add to unti in map arena | |
| Critical Strike · 10 lvl | passive | Gives a 6% → 14% chance to do 2 → 11 times normal damage on an attack. | |
| Fist of Stone · 10 lvl | point target | Sends a huge boulder screaming down upon an area, dealing 90 → 26803.68 damage and stunning enemy units for 6 → 15 seconds. | |
| Train Stats · 100 lvl | passive | This hero has trained hard, gaining a 12 → 1955 bonus to all skills. | |
| Trothfang's Rally | innate | The Trothfang's Rally spell is a useful tool. When cast, it will force all nearby enemy units to focus their attentions on the user, allowing his or her allies time to recuperate. |
Dracula · All-rounders
HP 246 · Mana 39 · Armor 3.4 hero · Damage 31–36 Chaos · Attack every 1.6 s · Range melee · Speed 350
Strength 9 +5 · Agility 6 +2 · Intelligence 3 +20 (primary: strength)
| Ability | Type | Description | |
|---|---|---|---|
| Dracula spell · 10 lvl | self | Metamorphosis for 1.5 s (16 → 25 s on heroes): a different attack, +7500 → 43,500 HP. | |
| Train Stats · 100 lvl | passive | This hero has trained hard, gaining a 12 → 1955 bonus to all skills. | |
| bat stamr · 10 lvl | summon | 10 → 100 creatures circle around for 30 → 75 s, biting nearby enemies. | |
| Ability · 10 lvl | enemy target | 75 → 1020 initial damage and 10 → 1450 damage/s for 25 → 47.5 s. | |
| Vampiric Aura · 10 lvl | aura | Melee allies heal for 3% → 75% of damage dealt. | |
| Dracula | innate | Creates a barrier that stops 3750 points of spell damage from affecting a target unit. Lasts 90 seconds. |
Trader · Support
HP 599 · Mana 78 · Armor 3.4 heavy · Damage 49–54 Normal · Attack every 2 s · Range 140 · Speed 500
Strength 31 +5.6 · Agility 6 +2 · Intelligence 6 +20 (primary: strength)
| Ability | Type | Description | |
|---|---|---|---|
| Caravan Bomb · 10 lvl | point target | The Trader orders one of his caravans to be loaded with explosive substances and then sent on a suicide run. The explosives inside the caravan deal 1200 → 46132.03 damage to an area. | |
| Collect Assets · 10 lvl | spell | Collect Assets: +(2 + level/4) lumber. | |
| Life Potion · 10 lvl | self | "They say dun get high on yer own supply, but stayin' alive on yer own supply, thaz somethin' different." - Merchant Prince Karm. Amount recovered: 300 → 11100 | |
| Train Stats · 100 lvl | passive | This hero has trained hard, gaining a 12 → 1955 bonus to all skills. | |
| Combat Mastery · 15 lvl | passive | Gives a 10% → 69% chance to dodge an attack and a 5% → 100% chance to deal 2 → 7 times normal damage. |
Ranger · All-rounders
HP 124 · Mana 39 · Armor 2 medium · Damage 14–19 Pierce · Attack every 1 s · Range 1400 · Speed 350
Strength 6 +10 · Agility 9 +3 · Intelligence 3 +10 (primary: agility)
| Ability | Type | Description | |
|---|---|---|---|
| Meraud's Companion · 10 lvl | summon | The Ranger is able to call forth Meraud's avatar and companion to aid her in combat. | |
| See the Wind · 10 lvl | passive | Gives a 9% → 18% chance to do 12 → 21 times normal damage on an attack and get 50 → 1922.17 bonus damage. | |
| Nature Lore · 10 lvl | aura | A Ranger is able utilize the idiosyncrasies of nature to benefit themselves in combat. Provides a 10% → 100% bonus to attack damage. | |
| Train Stats · 100 lvl | passive | This hero has trained hard, gaining a 12 → 1955 bonus to all skills. | |
| Harawep's Bonds · 10 lvl | enemy target | Summon spiders to entrap a unit in an unescapable web. Immobilizes an enemy unit for 12 → 66 seconds. Castable from 500 → 1400 range. | |
| Befriend | innate | The Ranger befriends an enemy creature, putting it permanently under her control. |
Units · 87
| Name | HP | Armor | Damage | Attack every | Range | Cost | |
|---|---|---|---|---|---|---|---|
| (Level 8) Giant Wolf Spider | 4800 | 35 medium | 302–324 Normal | 1.6 s | melee | 105 | |
| King of World | 500,000 | 1000 fortified | 200,008–200,016 Chaos | 0.7 s | 130 | 480 + 120 lumber | |
| (Level 23) Fendryad | 21,600 | 105 heavy | 4001–4020 Magic | 3 s | 400 | 320 + 50 lumber | |
| (Level 10) Black Bear | 1300 | 5 unarmored | 144–200 Normal | 1.7 s | melee | — | |
| (Final Level) S'lai Screamer | 500,000 | 1000 hero | 200,008–200,016 Chaos | 0.7 s | 130 | 480 + 120 lumber | |
| (Level 17) Young Ogre | 14,400 | 75 heavy | 701–800 Normal | 0.7 s | melee | 150 | |
| (Level 19) Small Peccary | 16,800 | 85 unarmored | 804–900 Normal | 1.6 s | melee | — | |
| (Level 39) Snaer Hafwa | 500,000 | 1000 fortified | 100,001 Chaos | 0.8 s | 300 | 155 + 30 lumber | |
| Starlight Sphere | 500 | 5 heavy | 2 Magic | 1.35 s | 450 | — | |
| Anceint Creep lvl 9 | 62,450 | 0 medium | 1564–1569 Pierce | 1 s | melee | 215 + 40 lumber | |
| (Level 21) Yvhh la'tami | 19,200 | 95 medium | 2503–2725 Normal | 1.1 s | melee | 255 + 30 lumber | |
| Anceint Creep lvl 5 | 16,800 | 0 medium | 457–462 Pierce | 1 s | melee | 215 + 40 lumber | |
| (Level 9) Rock Troll | 6000 | 40 heavy | 354–398 Normal | 1.7 s | melee | 425 + 100 lumber | |
| Anceint Creep lvl 3 | 8500 | 0 medium | 66–71 Pierce | 1 s | melee | 215 + 40 lumber | |
| (Level 6) Faenrae Reaver | 2400 | 25 heavy | 204–240 Normal | 1.2 s | melee | 85 | |
| (Level 38) S'sugi Malchata | 500,000 | 1000 hero | 45,001 Siege | 0.4 s | melee | 120 | |
| (Level 3) Crazed Madman | 300 | 15 heavy | 51–58 Normal | 1 s | melee | 105 | |
| (Level 37) Warklin Mauler | 450,000 | 700 fortified | 35,001 Normal | 0.5 s | melee | — | |
| (Level 35) Misshapen Germish'din | 350,000 | 165 fortified | 30,001 Normal | 0.6 s | melee | 240 + 70 lumber | |
| Uthmor | 1500 | 6 heavy | 49–60 Chaos | 1.35 s | melee | 480 + 120 lumber | |
| (Level 32) Lun'Shele Hunter | 200,000 | 150 hero | 20,001 Pierce | 1.3 s | 650 | 130 + 10 lumber | |
| Naga Siren | 525 | 3 light | 1002–1010 Magic | 1.8 s | 450 | 235 + 30 lumber | |
| (Level 1) Giant Salt Crab | 750 | 20 heavy | 16–19 Normal | 1.8 s | melee | 150 | |
| (Level 18) Mottled Westanuryn | 15,600 | 80 heavy | 752–800 Pierce | 2.3 s | 400 | 105 | |
| (Level 13) Lesser Sluagh | 9600 | 55 light | 504–556 Pierce | 1.75 s | 600 | 150 + 10 lumber | |
| Revenant of the Seas | 76,800 | 2 heavy | 3201–3204 Normal | 0.05 s | melee | 255 + 30 lumber | |
| Banshee Lord | 13,333 | 3 medium | 600–10,500 Normal | 1.4 s | 500 | 225 | |
| Anceint Creep lvl 1 | 1800 | 0 medium | 26–31 Pierce | 1 s | melee | 215 + 40 lumber | |
| Demon | 18,000 | 2 heavy | 800–10,700 Normal | 1.35 s | 450 | — | |
| Serpent Ward | 135 | 0 heavy | 41–45 Pierce | 1.5 s | 600 | — | |
| Arhat | 1500 | 6 heavy | 49–60 Chaos | 1.35 s | melee | 480 + 120 lumber | |
| (Level 2) Gnoll | 90 | 0 heavy | 11–16 Normal | 1.7 s | melee | 105 | |
| (Level 30) Zombie Nomad | 100,000 | 140 heavy | 15,001 Normal | 0.7 s | 150 | 85 | |
| (Level 12) Snowbeast | 8400 | 50 unarmored | 454–506 Normal | 1.25 s | melee | 255 + 30 lumber | |
| Anceint Creep lvl 6 | 22,300 | 0 medium | 665–670 Pierce | 1 s | melee | 215 + 40 lumber | |
| (Level 25) Rock Guardian | 24,000 | 115 heavy | 6004–6400 Normal | 1.5 s | melee | 365 + 80 lumber | |
| Anceint Creep lvl 8 | 36,300 | 0 medium | 1236–1241 Pierce | 1 s | melee | 215 + 40 lumber | |
| Fel Demon | 23,000 | 4 heavy | 1350–11,250 Chaos | 1.35 s | melee | 320 + 50 lumber | |
| (Level 14) Arbelog | 10,800 | 60 unarmored | 551–580 Normal | 2.5 s | melee | 480 + 120 lumber | |
| (Level 11) Dark Fiend | 7200 | 45 heavy | 404–440 Magic | 1.7 s | melee | 170 | |
| Anceint Creep lvl 7 | 28,300 | 0 medium | 894–899 Pierce | 1 s | melee | 215 + 40 lumber | |
| Meraud's Pup | 2000 | 0 heavy | 201–202 Normal | 1.35 s | melee | 150 + 10 lumber | |
| (Level 16) Swamp Troll | 13,200 | 70 unarmored | 651–740 Normal | 1.4 s | melee | 480 + 120 lumber | |
| (Level 34) Poloh'izh | 300,000 | 160 heavy | 25,001 Normal | 0.5 s | melee | 150 + 10 lumber | |
| Skeletal Orc Grunt | 9600 | 3 heavy | 401–404 Normal | 0.1 s | melee | 300 | |
| (Level 33) Kra'hei | 250,000 | 155 fortified | 22,030–25,000 Normal | 1 s | melee | 225 + 55 lumber | |
| Ghoul Lord | 15,000 | 0 heavy | 725–10,625 Normal | 1.3 s | melee | 120 | |
| Anceint Creep lvl 2 | 3000 | 0 medium | 41–46 Pierce | 1 s | melee | 215 + 40 lumber | |
| Serpent Ward | 135 | 0 heavy | 23–26 Pierce | 1.5 s | 600 | — | |
| (Level 7) Blood Wolf | 3600 | 30 light | 251–265 Normal | 0.8 s | melee | 255 + 30 lumber | |
| (Level 27) Skeletal Sailor | 26,400 | 125 medium | 8012–9200 Normal | 0.9 s | 220 | 90 | |
| Dark Minion | 1200 | 0 heavy | 51–53 Normal | 0.2 s | melee | — | |
| (Level 26) Pirate | 25,200 | 120 heavy | 7008–7800 Normal | 0.7 s | melee | 265 + 85 lumber | |
| Anceint Creep lvl 4 | 13,000 | 0 medium | 129–134 Pierce | 1 s | melee | 215 + 40 lumber | |
| (Level 31) Adan'f Shadow Mage | 160,000 | 145 heavy | 18,001 Magic | 1.1 s | 500 | 255 + 30 lumber | |
| Ice Fortress | 500,000 | 140 fortified | 2 Pierce | 1 s | 500 | — | |
| (Level 4) Wild Boar | 600 | 20 unarmored | 77–91 Normal | 1.7 s | melee | 105 | |
| Voidwalker | 28,000 | 0 heavy | 1850–11,750 Chaos | 1.35 s | 450 | 545 + 150 lumber | |
| (Level 22) Giant Black Leucro | 20,400 | 100 unarmored | 2804–3060 Normal | 0.6 s | melee | 255 + 30 lumber | |
| Greater Dark Minion | 2400 | 0 heavy | 101–104 Normal | 0.2 s | melee | — | |
| Skinned Animal | 180 | 1 heavy | 14–15 Normal | 2 s | melee | — | |
| (Level 36) Armored Warklin | 400,000 | 500 fortified | 30,001 Normal | 1 s | melee | — | |
| (Level 5) Wood Troll | 1200 | 20 medium | 152–166 Normal | 1.6 s | melee | 105 | |
| (Level 29) Adan'f Blood Warrior | 45,000 | 135 heavy | 12,014–13,400 Normal | 0.4 s | 190 | 480 + 120 lumber | |
| (Level 20) Giant Thicket Viper | 18,000 | 90 light | 1201–1250 Magic | 1.6 s | 300 | 200 + 25 lumber | |
| Medivh | 280 | 0 heavy | 9–24 Pierce | 1.1 s | 600 | 185 | |
| Hav'roth | 1500 | 6 heavy | 49–60 Chaos | 1.35 s | melee | 480 + 120 lumber | |
| Revenant of the Depths | 140,000 | 2 heavy | 6401–6407 Chaos | 0.05 s | melee | 425 + 100 lumber | |
| Meraud's Lupine | 54,000 | 2 heavy | 5401–5404 Normal | 1.35 s | melee | 255 + 30 lumber | |
| (Level 28) Marbled Angiswaerd | 27,600 | 130 fortified | 10,001 Chaos | 1.3 s | 160 | 255 + 30 lumber | |
| Better Demon | 25,000 | 1 heavy | 1600–11,500 Chaos | 1.35 s | melee | 170 | |
| Sidhlot | 1500 | 6 heavy | 49–60 Chaos | 1.35 s | melee | 480 + 120 lumber | |
| (Level 15) Moss Mey | 12,000 | 65 heavy | 601–669 Normal | 1.5 s | 200 | 225 + 40 lumber | |
| (Level 24) Death Spirit | 22,800 | 110 heavy | 5003–5300 Normal | 1.1 s | melee | 155 + 15 lumber | |
| Revenant of the Tides | 38,400 | 2 heavy | 1601–1602 Normal | 0.05 s | melee | 255 + 30 lumber | |
| Anceint Creep lvl 10 | 69,000 | 0 medium | 5790–5795 Pierce | 0.5 s | 600 | 215 + 40 lumber | |
| Meraud's Lycanthorpe | 162,000 | 2 heavy | 16,201–16,205 Normal | 1.35 s | melee | 365 + 80 lumber | |
| Buff Ward | 1000 | 10 divine | — | — | — | 145 + 25 lumber | |
| Infernal Lord | 35,000 | 6 heavy | 3100–13,000 Chaos | 1.35 s | melee | 480 + 120 lumber | |
| Deeplord Revenant | 200,000 | 2 heavy | 12,801–12,809 Chaos | 0.05 s | melee | 745 + 200 lumber | |
| Meraud's Dog | 6000 | 0 heavy | 601–602 Normal | 1.35 s | melee | 150 + 10 lumber | |
| Owl Scout | 500,000 | 0 medium | 1251–1325 Chaos | 3 s | 500 | — | |
| Skeleton | 5500 | 0 heavy | 145–2125 Normal | 2 s | melee | — | |
| Skeletal Orc | 4800 | 2 heavy | 201–202 Normal | 0.1 s | melee | 90 | |
| Lesser Dark Minion | 600 | 0 heavy | 26–27 Normal | 0.2 s | melee | — | |
| Skeletal Orc Champion | 19,200 | 2 heavy | 801–807 Chaos | 0.1 s | melee | 90 | |
| Meraud's Wolf | 18,000 | 2 heavy | 1801–1804 Normal | 1.35 s | melee | 255 + 30 lumber |
Buildings · 15
| Name | HP | Armor | Damage | Attack every | Range | Cost | |
|---|---|---|---|---|---|---|---|
| Frog | 15 | 0 medium | — | — | — | — | |
| Tembeg's Armory | 150,000 | 0 fortified | — | — | — | 50 | |
| Circle of Power | 150,000 | 0 fortified | — | — | — | — | |
| Team Goal | 150,000 | 0 fortified | — | — | — | — | |
| Milgrym's Weapons | 150,000 | 0 fortified | — | — | — | 50 | |
| Fountain of Health | 150,000 | 0 fortified | — | — | — | 50 | |
| First Provincial Bank | 150,000 | 0 fortified | — | — | — | 50 | |
| Ribboned Steel Nimsha | 150,000 | 0 fortified | — | — | — | — | |
| Fountain of Mana | 150,000 | 0 fortified | — | — | — | 50 | |
| Mauriga's Botanicals | 150,000 | 0 fortified | — | — | — | 50 | |
| Mongers' Bazaar | 150,000 | 0 fortified | — | — | — | 50 | |
| Asemath Academy | 150,000 | 0 fortified | — | — | — | 50 | |
| Grisgonda's Gems | 150,000 | 0 fortified | — | — | — | 50 | |
| Spellbringer | 1200 | 5 fortified | — | — | — | 240 + 100 lumber | |
| Ancient of Wonders | 500,000 | 125 hero | 3501–3510 Normal | 1.25 s | melee | — |
Items · 65
| Name | Cost | Description | |
|---|---|---|---|
| Gold Coins 1000 | 1 lumber | +1000 gold 1 charge · consumed on use Exchanges 1000 gold for your 1 wood. | |
| Kirmhiro Draught | 1 lumber | +300 mana 2 charges · consumed on use Restores 300 mana when used. 2 charges. | |
| Gold Coins 11000 | 10 lumber | +11,000 gold 1 charge · consumed on use Exchanges 11000 gold for your 10 wood. | |
| Large Kirmhiro Draught | 10 lumber | +2000 mana 15 charges · consumed on use Restores 2000 mana when used 4 charges. | |
| Cebi Root | 20 | +400 HP over 45 s 8 charges · consumed on use Non-Combat Consumable Regenerates a target unit's hit points by 400 over 45 seconds when used. 8 charges. | |
| Agani Tayeu'a | 80 lumber | +50% mana regeneration +12 intelligence +200 mana Grants 50% increased mana regeneration, +12 intelligence, and +200 mana. | |
| Gold Coins 100000 | 83 lumber | +100,000 gold 1 charge · consumed on use Exchanges 100000 gold for your 83 wood. | |
| Ironbark Leathers | 120 lumber | Blocks one enemy spell every 4 s +50 armor +20% attack speed Gives a hero magic resistance (blocks a spell every 4 seconds), +50 armor, and +20% increased attack speed. | |
| Tome of Knowledge +100 | 160 lumber | permanently +100 to strength, agility and intelligence permanently +5000 HP 1 charge · consumed on use Permanently increases the Strength, Agility and Intelligence of the hero by 100 when used. | |
| Dragon-scale Shield | 180 lumber | +5 armor Every attack taken reduced by 300 Takes 70% of piercing damage Increases the armor of a hero by 5 when worn, absorbs 300 damage, and protects against piercing attacks. Damage absorption does not stack. | |
| Hisan Salve | 200 | +200 mana over 45 s 5 charges · consumed on use Non-Combat Consumable Regenerates the hero's mana by 200 over 45 seconds when used. 5 charges. | |
| Potion of Healing | 200 | heals 600 HP 2 charges · consumed on use Heals 600 hit points when used. 2 charges. | |
| T'kashi Mirror Blade | 240 lumber | +36 to strength, agility and intelligence +960 damage Increases the damage of a hero by 960, and gives +36 to all stats when equipped. | |
| Uthmor's Skullcleaver | 240 lumber | +36 to strength, agility and intelligence +240 damage crit: 50% chance ×2 Increases the damage of a hero by 240, gives +36 to all stats, and grants a 50% chance to deal double damage. | |
| Garden's Vision | 500 | Sentry ward for 300 s: detects invisible units 2 charges · consumed on use Drops an enchanted bauble that will detect nearby invisible units. | |
| devil chose Blade | 600 lumber | life steal 60% +5000 damage Attack + 5000, Lifesteal 60% | |
| Vampiric Potion | 900 | +12 damage and 75% life steal for 20 s 1 charge · consumed on use Adds 12 bonus damage and a life-stealing attack to the Hero. Lasts 20 seconds. | |
| Potion of Greater Healing | 1000 | heals 5000 HP 5 charges · consumed on use Heals 5000 hit points when used. 5 charges. | |
| Anti-magic Potion | 1000 | Spell immune for 30 s 2 charges · consumed on use Gives the hero immunity to magical spells for 30 seconds. | |
| Tome of Retraining | 1000 | Resets hero skills: skill points can be spent again 1 charge · consumed on use Unlearns all of the hero's spells, allowing the ero to learn different skills. | |
| Tome of Experience | 1000 | +100 experience 1 charge · consumed on use Gives 100 experience to the Hero when used. | |
| Bundle of Lumber 1 | 1450 | +1 lumber 1 charge · consumed on use Exchanges 1 wood for your 1450 gold. | |
| Tome of Agility | 2000 | permanently +1 agility 1 charge · consumed on use Permanently increases the Agility of the hero by 1 when used. | |
| Tome of Intelligence | 2000 | permanently +1 intelligence 1 charge · consumed on use Permanently increases the Intelligence of the hero by 1 when used. | |
| Tome of Strength | 2000 | permanently +1 strength 1 charge · consumed on use Permanently increases the Strength of the hero by 1 when used. | |
| Winged Leather Boots | 3000 | +3 agility +3 intelligence Instantly moves to a point up to 1000 away usable Allows a hero to teleport a short distance. Also adds 3 to Agility and Intelligence. | |
| Elven Stalking Boots | 4000 | +522 move speed +6 agility Greatly increases the movement speed of a hero when worn. Also adds 6 Agility. | |
| Gleaming Longsword | 4000 | +60 damage Increases damage of a hero by 60. | |
| Arbelog Paw Boots | 5000 | evasion 15% Grants the wearer a 15% chance to avoid attacks. Does not stack with Evasion or Combat Mastery. | |
| Potion of Ultra Healing | 5000 | heals 20,000 HP 10 charges · consumed on use Heals 20000 hit points when used. 10 charges. | |
| Ruby-inset Ring | 5000 | +12 strength Boosts Strength by 12 when worn. | |
| Emerald-inset Ring | 5000 | +12 agility Boosts Agility by 12 when worn. | |
| Sapphire-inset Ring | 5000 | +12 intelligence Boosts Intelligence by 12 when worn. | |
| Small Round Shield | 7000 | Every attack taken reduced by 25 +5 armor Increases the armor of a hjero by 5 when worn, and absorbs 25 damage. Damage absorption does not stack. | |
| Elven Plate Mail | 8500 | +50 armor Increases the armor of a hero by 50 when worn. | |
| Tome of Power | 10,000 | +1 hero level 1 charge · consumed on use Increases the level of the Hero by 1 when used. | |
| Bundle of Lumber 10 | 13,500 | +10 lumber 1 charge · consumed on use Exchanges 10 wood for your 13500 gold. | |
| Manual of Combat | 15,000 | permanently +30 damage 1 charge · consumed on use Permanently increases the damage of the hero by 30. | |
| Tome of Knowledge | 18,000 | permanently +4 to strength, agility and intelligence 1 charge · consumed on use Permanently increases the Strength, Agility and Intelligence of the hero by 4 when used. | |
| Tome of Agility +10 | 19,000 | permanently +10 agility 1 charge · consumed on use Permanently increases the Agility of the hero by 10 when used. | |
| Tome of Intelligence +10 | 19,000 | permanently +10 intelligence 1 charge · consumed on use Permanently increases the Intelligence of the hero by 10 when used. | |
| Tome of Strength +10 | 19,000 | permanently +10 strength 1 charge · consumed on use Permanently increases the Strength of the hero by 10 when used. | |
| Kite Shield | 20,000 | Every attack taken reduced by 50 +5 armor Increases the armor of a hero by 5 when worn, absorbs 50 damage, and protects against piercing attacks. Damage absorption does not stack. | |
| Elder Staff | 20,000 | +25% mana regeneration +75 mana +4 intelligence Grants +4 Intelligence, +75 mana, and 25% bonus mana regeneration. | |
| Polished Elven Telo | 20,000 | +12 agility +120 damage +15% attack speed Increases the damage of a hero by 120, and grants 15% increased attack speed. | |
| Potion of Super Healing | 20,000 | heals 50,000 HP 5 charges · consumed on use Heals 50000 hit points when used. | |
| Crystal-etched Ring | 20,000 | +12 to strength, agility and intelligence Boosts all stats by 12 when worn. | |
| Bloodstone-inset Ring | 20,000 | +36 strength Boosts Strength by 36 when worn. | |
| Zircon-inset Ring | 20,000 | +36 agility Boosts Agility by 36 when worn. | |
| Moonstone-inset Ring | 20,000 | +36 intelligence Boosts Intelligence by 36 when worn. | |
| Tower Shield | 40,000 | Every attack taken reduced by 75 +5 armor Takes 70% of piercing damage Increases the armor of a hjero by 5 when worn, absorbs 75 damage, and protects against piercing attacks. Damage absorption does not stack. | |
| Sun Key | 50,000 + 150 lumber | +400 armor This key glows brightly. | |
| Moon Key | 50,000 + 350 lumber | each hit removes 100 target armor life steal 40% This key glows faintly. | |
| Bloodthirst | 65,000 | life steal 10% +120 damage Increases the damage of a hero by 120, and grants a very small life steal attack. Does not stack with itself or the Nimsha. | |
| Diamond-etched Ring | 70,000 | +36 to strength, agility and intelligence Boosts all stats by 36 when worn. | |
| Spineripper | 80,000 | +480 damage Increases the damage of a hero by 480. | |
| Potion of God Healing | 100,000 | heals 399,996 HP 5 charges · consumed on use Heals 99999 hit points when used. | |
| Nimsha | 100,000 | +120 damage each hit removes 20 target armor Increases the damage of a hero by 126, and reduces the target's armor by 20 for 5 seconds. Does not stack with itself or the Bloodthirst. | |
| Ribboned Steel Nimsha | 100,000 | +120 damage Increases the damage of a hero by 120, and reduces the target's armor by 10 for 5 seconds. Does not stack with itself. | |
| Bundle of Lumber 80 | 100,000 | +80 lumber 1 charge · consumed on use Exchanges 80 wood for your 100000 gold. | |
| Purchase Armor | 100,000 + 740 lumber | +500 armor Spell immune for 90 s +800 HP/s 800HP / sek, anti-magie, +500 Armor | |
| Blood Key | 100,000 + 1000 lumber | life steal 75% +50,000 HP each hit removes 200 target armor This key is covered in blood. | |
| Ghost Key | 100,000 + 1000 lumber | +5000 damage +300 move speed +200% attack speed This key is rather insubstantial. | |
| Magic Key Chain | 100,000 + 2000 lumber | +5000 to strength, agility and intelligence +1200 armor +25,000 damage This magical chain of keys give you super power. | |
| Secret Weapon of Heaven (Boss) | 100,000 + 5000 lumber | +10,000 armor +99,999 damage +50,000 to strength, agility and intelligence life steal 80% Super Power of Heaven |
Rounds · 40
| Round | Creep | HP | Armor | Damage | Speed | Bounty | |
|---|---|---|---|---|---|---|---|
| 1 | (Level 1) Giant Salt Crab | 750 | 20 heavy | 16–19 Normal | 100 | 24–52 | |
| 2 | (Level 2) Gnoll | 90 | 0 heavy | 11–16 Normal | 105 | 11–30 | |
| 3 | (Level 3) Crazed Madman | 300 | 15 heavy | 51–58 Normal | 110 | 31–50 | |
| 4 | (Level 4) Wild Boar | 600 | 20 unarmored | 77–91 Normal | 115 | 56–80 | |
| 5 | (Level 5) Wood Troll | 1200 | 20 medium | 152–166 Normal | 120 | 71–90 | |
| 6 | (Level 6) Faenrae Reaver | 2400 | 25 heavy | 204–240 Normal | 125 | 101–108 | |
| 7 | (Level 7) Blood Wolf | 3600 | 30 light | 251–265 Normal | 130 | 117–135 | |
| 8 | (Level 8) Giant Wolf Spider | 4800 | 35 medium | 302–324 Normal | 135 | 131–150 | |
| 9 | (Level 9) Rock Troll | 6000 | 40 heavy | 354–398 Normal | 145 | 151–170 | |
| 10 | (Level 10) Black Bear | 1300 | 5 unarmored | 144–200 Normal | 150 | 172–230 | |
| 11 | (Level 11) Dark Fiend | 7200 | 45 heavy | 404–440 Magic | 155 | 202–240 | |
| 12 | (Level 12) Snowbeast | 8400 | 50 unarmored | 454–506 Normal | 160 | 228–303 | |
| 13 | (Level 13) Lesser Sluagh | 9600 | 55 light | 504–556 Pierce | 165 | 251–280 | |
| 14 | (Level 14) Arbelog | 10,800 | 60 unarmored | 551–580 Normal | 170 | 285–330 | |
| 15 | (Level 15) Moss Mey | 12,000 | 65 heavy | 601–669 Normal | 175 | 323–392 | |
| 16 | (Level 16) Swamp Troll | 13,200 | 70 unarmored | 651–740 Normal | 180 | 362–420 | |
| 17 | (Level 17) Young Ogre | 14,400 | 75 heavy | 701–800 Normal | 185 | 401–403 | |
| 18 | (Level 18) Mottled Westanuryn | 15,600 | 80 heavy | 752–800 Pierce | 190 | 451–453 | |
| 19 | (Level 19) Small Peccary | 16,800 | 85 unarmored | 804–900 Normal | 195 | 1001–1003 | |
| 20 | (Level 20) Giant Thicket Viper | 18,000 | 90 light | 1201–1250 Magic | 200 | 581–583 | |
| 21 | (Level 21) Yvhh la'tami | 19,200 | 95 medium | 2503–2725 Normal | 205 | 676–688 | |
| 22 | (Level 22) Giant Black Leucro | 20,400 | 100 unarmored | 2804–3060 Normal | 210 | 772–790 | |
| 23 | (Level 23) Fendryad | 21,600 | 105 heavy | 4001–4020 Magic | 215 | 883–889 | |
| 24 | (Level 24) Death Spirit | 22,800 | 110 heavy | 5003–5300 Normal | 220 | 1001–1003 | |
| 25 | (Level 25) Rock Guardian | 24,000 | 115 heavy | 6004–6400 Normal | 225 | 1124–1132 | |
| 26 | (Level 26) Pirate | 25,200 | 120 heavy | 7008–7800 Normal | 230 | 1301–1303 | |
| 27 | (Level 27) Skeletal Sailor | 26,400 | 125 medium | 8012–9200 Normal | 235 | 1501–1503 | |
| 28 | (Level 28) Marbled Angiswaerd | 27,600 | 130 fortified | 10,001 Chaos | 240 | 1805–1815 | |
| 29 | (Level 29) Adan'f Blood Warrior | 45,000 | 135 heavy | 12,014–13,400 Normal | 245 | 10,012–10,144 | |
| 30 | (Level 30) Zombie Nomad | 100,000 | 140 heavy | 15,001 Normal | 250 | 10,100–20,000 | |
| 31 | (Level 31) Adan'f Shadow Mage | 160,000 | 145 heavy | 18,001 Magic | 255 | 10,100–20,000 | |
| 32 | (Level 32) Lun'Shele Hunter | 200,000 | 150 hero | 20,001 Pierce | 260 | 10,100–20,000 | |
| 33 | (Level 33) Kra'hei | 250,000 | 155 fortified | 22,030–25,000 Normal | 265 | 10,100–20,000 | |
| 34 | (Level 34) Poloh'izh | 300,000 | 160 heavy | 25,001 Normal | 270 | 10,100–20,000 | |
| 35 | (Level 35) Misshapen Germish'din | 350,000 | 165 fortified | 30,001 Normal | 275 | 10,100–20,000 | |
| 36 | (Level 36) Armored Warklin | 400,000 | 500 fortified | 30,001 Normal | 280 | 10,100–20,000 | |
| 37 | (Level 37) Warklin Mauler | 450,000 | 700 fortified | 35,001 Normal | 285 | 10,100–20,000 | |
| 38 | (Level 38) S'sugi Malchata | 500,000 | 1000 hero | 45,001 Siege | 290 | 10,100–20,000 | |
| 39 | (Level 39) Snaer Hafwa | 500,000 | 1000 fortified | 100,001 Chaos | 295 | 10,100–20,000 | |
| 40 | (Final Level) S'lai Screamer | 500,000 | 1000 hero | 200,008–200,016 Chaos | 300 | 10,100–20,000 |
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