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Footman Frenzy · Wiki

Reference built from the map data: the same numbers as in the game. Ability descriptions follow their WC3 fields per level (separated by “/”). Map version: v12.2 AI.

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Heroes · 30

Spirit Breaker

True to his name, the Spiritbreaker is excellent at crushing the fight out of an enemy target.

HP 675 · Mana 225 · Armor 8.1 hero · Damage 45–55 Universal · Attack every 1.7 s · Range melee · Speed 295

Strength 23 +2.8 · Agility 17 +1.7 · Intelligence 15 +1.8 (primary: strength)

AbilityTypeDescription
Attribute Bonus · 10 lvlpassive+2 → 20 to Strength, Agility and Intelligence.
Charge of Darkness · 4 lvlspellCharges at an enemy through everything and stuns it for 1.4/1.8/2.2/2.6 s on arrival.
Empowering Haste · 4 lvlauraAllies within 900 move 6%/8%/10%/12% faster. Spirit Breaker gets bonus damage equal to 4%/8%/12%/16% of his movement speed.
Greater Bash · 4 lvlpassive17% chance on attack: 25/50/75/100 bonus damage, a stun and a knockback of 140/180/220/260.
Nether Strike · 3 lvlspellAfter 1 s teleports to the target and strikes for 100/200/300 bonus damage plus a Greater Bash.

Storm Spirit

A hero for the adrenaline junkies, the Storm Spirit provides arguably the best non stop movement of any hero

HP 525 · Mana 345 · Armor 9.6 hero · Damage 45–51 Universal · Attack every 1.7 s · Range 480 · Speed 295

Strength 17 +1.5 · Agility 22 +1.8 · Intelligence 23 +2.6 (primary: intelligence)

AbilityTypeDescription
Static Remnant · 4 lvlspellLeaves a remnant for 12 s; when an enemy comes near, it explodes for 140/180/220/260 damage within 235.
Electric Vortex · 4 lvlspellPulls an enemy 100/150/200/250 toward Storm Spirit over 1/1.5/2/2.5 s; Storm Spirit is slowed meanwhile.
Ball Lightning · 3 lvlpassiveTurns into lightning and flies to the point: 8/12/16 damage per 100 distance to enemies on the way. Drains mana while flying.
Overload · 4 lvlpassiveAfter each spell the next attack explodes: 30/45/60/75 damage to nearby enemies and a slow.
Attribute Bonus · 10 lvlpassive+2 → 20 to Strength, Agility and Intelligence.
Lighting Handsinnate—

Tidehunter

HP 650 · Mana 240 · Armor 5.5 hero · Damage 44–54 Universal · Attack every 1.7 s · Range melee · Speed 310

Strength 22 +3 · Agility 15 +1.5 · Intelligence 16 +1.7 (primary: strength)

AbilityTypeDescription
Kraken Shell · 4 lvlpassiveBlocks 7/14/21/28 damage from each attack. Every 11/10/9/8 s removes one negative effect.
Gush · 4 lvlspellA spirit of the tides hits an enemy: 110/160/210/260 damage, −40% movement and −2/−3/−4/−5 armor for 4 s.
Anchor Smash · 4 lvlpassive25% chance on attack to deal 75/115/155/200 damage to nearby enemies: full within 200, half up to 325.
Ravage · 3 lvlspellSpikes burst around Tidehunter: 250/350/450 damage and a 1.5/1.8/2.25 s stun to all enemies around.
Attribute Bonus · 10 lvlpassive+2 → 20 to Strength, Agility and Intelligence.

Juggernaut

The Juggernaut has taken his skills with a blade to new levels.

HP 600 · Mana 210 · Armor 8 hero · Damage 42–64 Universal · Attack every 1.7 s · Range melee · Speed 305

Strength 20 +1.9 · Agility 20 +2.85 · Intelligence 14 +1.4 (primary: agility)

AbilityTypeDescription
Blade Fury · 4 lvlself-centeredSpins for 5 s: immune to magic, enemies within 250 take 80/100/120/140 damage per second.
Healing Ward · 4 lvlsummonSummons a Healing Ward for 25 s: allies within 500 regenerate 2%/3%/4%/5% of max HP per second. The ward can be moved.
Blade Dance · 4 lvlpassive15%/20%/25%/35% chance to deal ×2 damage on attack.
Omnislash · 3 lvlspellJumps between enemies within 450: 5/8/11 slashes of 85/170/255 damage. Juggernaut is invulnerable meanwhile.
Attribute Bonus · 10 lvlpassive+2 → 20 to Strength, Agility and Intelligence.

Shadow Shaman

Rhasta is one of best heroes for disabling enemies, with two strong spells of this type

HP 575 · Mana 315 · Armor 3.8 hero · Damage 43–49 Universal · Attack every 1.7 s · Range 500 · Speed 285

Strength 19 +1.6 · Agility 16 +1.6 · Intelligence 21 +3 (primary: intelligence)

AbilityTypeDescription
Attribute Bonus · 10 lvlpassive+2 → 20 to Strength, Agility and Intelligence.
Voodoo · 4 lvlenemy targetTurns an enemy into a critter for 1.25/2/2.75/3.5 s: it cannot attack or cast.
Shackles · 4 lvlenemy targetBinds an enemy for 2.5/3.25/4/4.75 s: it cannot move or attack and takes 40 damage per second.
Mass Serpent Ward · 3 lvlsummonSummons 8 serpent wards for 45 s: 39/54/69–43/58/73 splash damage, immune to magic.
Ether Shock · 4 lvlenemy targetA cone of lightning hits 3/4/6/7 enemies for 80/160/240/320 damage.

Lich

Mystical Hero, particularly adept at cold magic.

HP 550 · Mana 270 · Armor 3.5 hero · Damage 40–46 Universal · Attack every 1.7 s · Range 550 · Speed 315

Strength 18 +1.55 · Agility 15 +2 · Intelligence 18 +3.25 (primary: intelligence)

AbilityTypeDescription
Frost Nova · 4 lvlenemy targetBlasts the target for 50/100/150/200 damage and enemies within 200 for 75/100/125/150; they are slowed for 4 s.
Frost Armor · 4 lvlally targetA friendly unit gets +3/5/7/9 armor for 40 s; melee attackers are slowed for 5 s.
Dark Ritual · 4 lvlspellSacrifices a friendly non-hero unit: 15%/30%/45%/60% of its HP becomes the Lich's mana.
Chain Frost · 3 lvlspellA frost orb bounces 7 times for 280/370/460 damage each and slows. The first target is briefly stunned.
Attribute Bonus · 10 lvlpassive+2 → 20 to Strength, Agility and Intelligence.
Frost Handsinnate—

Admiral

Daelin Proudmoore is a fearsome opponent in nearly any situation

HP 625 · Mana 240 · Armor 4.2 hero · Damage 43–53 Universal · Attack every 1.7 s · Range melee · Speed 300

Strength 21 +2.7 · Agility 14 +1.3 · Intelligence 16 +1.5 (primary: strength)

AbilityTypeDescription
Torrent · 4 lvlspellAfter 2 s a torrent bursts at the point: 120/180/240/300 damage and −30% movement for 1/2/3/4 s to enemies within 225.
Tidebringer · 4 lvlpassiveEvery 16/12/8/4 s the next attack gets +15/30/45/60 damage and hits all enemies within 380/420/460/500.
X Strike · 4 lvlpassive15%/20%/25%/30% chance to deal ×2 damage on attack.
Ghost Ship · 3 lvlspellThe ghost ship S.S. CoCo crashes in: 300/400/500 damage and a 1.2 s stun to enemies. Kunkka and allies get CoCo's Rum for 5/6/7 s: +10% movement speed and damage.
Attribute Bonus · 10 lvlpassive+2 → 20 to Strength, Agility and Intelligence.

Phantom Lancer

The Phantom Lancer causes chaos and confusion by creating weaker clones of himself

HP 550 · Mana 315 · Armor 7.9 hero · Damage 45–67 Universal · Attack every 1.7 s · Range melee · Speed 290

Strength 18 +1.7 · Agility 23 +2.8 · Intelligence 21 +2 (primary: agility)

AbilityTypeDescription
Spirit Lance · 4 lvlspell100/150/200/250 damage and −20%/−30%/−40%/−50% attack and movement speed for 3 s.
Dopplewalk · 4 lvlselfTurns invisible for 8 s and leaves an illusion behind; +10% movement speed.
Juxtapose · 4 lvlpassiveEach attack has a 5%/10%/15%/20% chance to create an illusion (up to 5) for 20 s. Illusions deal 25% damage and take 400%.
Phantom Edge · 3 lvlpassive15%/25%/35% chance to dodge an attack; Juxtapose chance +2%/4%/6%; illusions get a 3%/5%/7% chance to create illusions too.
Attribute Bonus · 10 lvlpassive+2 → 20 to Strength, Agility and Intelligence.

Windrunner

Although she is an intelligence hero, Alleria's gameplay style resembles an agility hero in many ways.

HP 475 · Mana 330 · Armor 4.1 hero · Damage 43–55 Universal · Attack every 1.5 s · Range 600 · Speed 295

Strength 15 +2.5 · Agility 17 +1.4 · Intelligence 22 +2.6 (primary: intelligence)

AbilityTypeDescription
Shackleshot · 4 lvlenemy targetThe arrow stuns the target for 0.75 s, or for 1.5/2.25/3/3.75 s if there is a unit or tree behind it.
Powershot · 4 lvlspellAfter a 1 s wind-up shoots an arrow 1700 far: 120/200/280/360 damage, −10% for each unit it passes. Destroys trees.
Windrunner · 4 lvlspell+50% movement speed and dodges every attack for a short time; enemies within 300 are slowed by 8%/16%/24%/30% for 2.75/3.5/4.25/5 s.
Focus Fire · 3 lvlspellAttacks one target at maximum attack speed, with 50%/40%/30% less damage.
Attribute Bonus · 10 lvlpassive+2 → 20 to Strength, Agility and Intelligence.

Priestess of the Moon

Warrior Hero, adept at enhancing ranged attacks and slaying enemies from afar.

HP 525 · Mana 255 · Armor 6 hero · Damage 42–52 Universal · Attack every 1.7 s · Range 600 · Speed 300

Strength 17 +1.85 · Agility 20 +2.75 · Intelligence 17 +1.65 (primary: agility)

AbilityTypeDescription
Elune Arrow · 4 lvlspellAn arrow flies up to 3000 toward the point: 90/180/270/360 damage and a stun to the first enemy hit — 0.5 to 5 s, the longer the farther it flew.
Starfall · 4 lvlspellMeteors hit enemies within 625: 75/150/225/300 damage; one random enemy within 200 is hit again for 50% of it.
Leap · 4 lvlspellLeaps 400/450/500/550 forward; +4%/8%/12%/16% attack and movement speed for 10 s.
Moonlight Shadow · 3 lvlspellThe hero and all allied heroes turn invisible for 7/9/11 s; broken invisibility comes back after 2.5/2/1.5 s.
Attribute Bonus · 10 lvlpassive+2 → 20 to Strength, Agility and Intelligence.

Drow Ranger

Cunning Hero, adept at manipulating opponents.

HP 525 · Mana 225 · Armor 5.6 hero · Damage 44–54 Universal · Attack every 1.7 s · Range 625 · Speed 300

Strength 17 +1.9 · Agility 22 +1.9 · Intelligence 15 +1.4 (primary: agility)

AbilityTypeDescription
Frost Arrows · 4 lvlautocastAttacks slow the target: movement −10%/−20%/−30%/−40%, attack speed −5%/−10%/−15%/−20% for 7 s (heroes 1.5 s).
Silence · 4 lvlpoint targetEnemies within 275 cannot cast spells for 3/4/5/6 s.
Trueshot Aura · 4 lvlauraAllies with ranged attacks within 900 deal +7%/14%/21%/28% damage.
Marksmanship · 3 lvlpassive+15/30/45 Agility.
Attribute Bonus · 10 lvlpassive+2 → 20 to Strength, Agility and Intelligence.

Pandaren Brewmaster

Warrior Hero, exceptional at absorbing damage and melee combat.

HP 675 · Mana 210 · Armor 5.8 hero · Damage 45–55 Universal · Attack every 1.7 s · Range melee · Speed 300

Strength 23 +2.9 · Agility 16 +1.95 · Intelligence 14 +1.25 (primary: strength)

AbilityTypeDescription
Drunken Haze · 4 lvlpoint targetDrenches an enemy in alcohol: it misses 45%/55%/65%/75% of attacks and moves 14%/18%/22%/26% slower for 12 s (heroes 7 s).
Drunken Brawler · 4 lvlpassive10%/15%/20%/25% chance to dodge an attack and 10%/15%/20%/25% chance to deal ×2 damage.
Thunder Clap · 4 lvlself-centeredSlams the ground: 100/175/250/300 damage, −25%/−35%/−45%/−55% movement and −25%/−35%/−45%/−55% attack speed for 4.25 s to enemies within 400.
Primal Split · 3 lvlsummonSplits into three elemental warriors (Earth, Storm, Fire) for 20/22/24 s. If any of them survives, the Brewmaster comes back.
Attribute Bonus · 10 lvlpassive+2 → 20 to Strength, Agility and Intelligence.

Anti-Mage

Cunning Hero, adept at maneuvering through battles.

HP 600 · Mana 225 · Armor 7.6 hero · Damage 44–66 Universal · Attack every 1.35 s · Range melee · Speed 320

Strength 20 +1.2 · Agility 22 +2.8 · Intelligence 15 +1.8 (primary: agility)

AbilityTypeDescription
Mana Break · 4 lvlon hitEach attack burns 28/40/52/64 mana and deals 0.6 damage per point burned.
Blink · 4 lvlpoint targetTeleports to a point 200–1000/1075/1150/1150 away.
Magic Shield · 4 lvltoggleWhile on: −36%/−44%/−52%/−60% spell damage taken, −4%/−6%/−8%/−10% movement speed.
Mana Void · 3 lvlspellDeals 0.5/1.0/1.5 damage per point of the target's missing mana; enemies within 300 take 20% of it.
Attribute Bonus · 10 lvlpassive+2 → 20 to Strength, Agility and Intelligence.
UltravisioninnateSees as far at night as during the day.

Dragon Knight

Knight Davion is a powerful warrior who calls upon his draconic heritage to augment his already fearsome combat abilities.

HP 575 · Mana 225 · Armor 8.7 hero · Damage 40–46 Universal · Attack every 1.7 s · Range melee · Speed 290

Strength 19 +2.8 · Agility 19 +2.2 · Intelligence 15 +1.7 (primary: strength)

AbilityTypeDescription
Breathe Fire · 4 lvlpoint targetBreathes fire forward: 90/170/240/300 damage to enemies in a cone.
Dragon Tail · 4 lvlenemy targetStrikes an adjacent enemy with the tail: 25/50/75/100 damage and a 2.5/2.75/3/3.25 s stun.
Dragon Blood · 4 lvlself+2/4/6/8 armor and +2/3/4/5 HP regeneration per second for 180 s.
Elder Dragon Form · 3 lvlselflvl 1: Becomes a Green Dragon for 60 s: 315 movement speed, 500 attack range and Corrosive Breath.
lvl 3: Becomes a Blue Dragon for 60 s: 315 movement speed, 500 attack range, +14 base damage, splash attack and Freezing Breath.
Attribute Bonus · 10 lvlpassive+2 → 20 to Strength, Agility and Intelligence.

Demon Witch

The Demon Witch is a strong offensive spellcaster with excellent disabling capabilities.

HP 500 · Mana 330 · Armor 3.5 hero · Damage 43–44 Universal · Attack every 1.7 s · Range 600 · Speed 290

Strength 16 +1.7 · Agility 15 +1.5 · Intelligence 22 +3 (primary: intelligence)

AbilityTypeDescription
Impale · 4 lvlpoint targetSpikes burst out in a line: enemies are tossed up for 0.52 s, take 60/130/200/260 damage and are stunned for 0.5/1/1.5/2 s.
Voodoo · 4 lvlenemy targetTurns an enemy into a critter for 1.25/2/2.75/3.5 s: it cannot attack or cast.
Mana Drain · 4 lvlenemy targetDrains 20/40/60/100 mana per second from an enemy for 4 s. Breaks if the target gets farther than 800.
Finger of Death · 3 lvlenemy targetInstantly deals 500/650/850 damage to the target.
Attribute Bonus · 10 lvlpassive+2 → 20 to Strength, Agility and Intelligence.

Venomancer

The Venomancer uses an assortment of toxins to slowly bring down his enemies.

HP 550 · Mana 225 · Armor 7.6 hero · Damage 44–50 Universal · Attack every 1.7 s · Range 450 · Speed 290

Strength 18 +1.85 · Agility 22 +2.6 · Intelligence 15 +1.75 (primary: agility)

AbilityTypeDescription
Venomous Gale · 4 lvlspellPoison in a line: 50/70/70/100 damage, then 10/20/40/50 every 3 s and −25% movement for 15.1 s.
Poison Sting · 4 lvlon hitAttacks poison: 5/10/15/20 damage per second and −11%/−12%/−13%/−14% movement for 7 s.
Plague Ward · 4 lvlsummonSummons a plague ward for 40 s: 75/200/325/450 HP, up to 11/21/32/42 damage, immune to magic.
Poison Nova · 3 lvlspellA ring of poison: 36/58/81 damage per second for 12/14/15 s to enemies within 830.
Attribute Bonus · 10 lvlpassive+2 → 20 to Strength, Agility and Intelligence.

Skeleton King

Despite the overall simplicity of the Skeleton King's skills, he is one of the most dangerous close combat heroes to fight against, and he becomes extremely powerful when equipped with good items.

HP 650 · Mana 195 · Armor 7.4 hero · Damage 46–66 Universal · Attack every 1.7 s · Range melee · Speed 300

Strength 22 +2.9 · Agility 18 +1.7 · Intelligence 13 +1.6 (primary: strength)

AbilityTypeDescription
Hellfire Bolt · 4 lvlenemy targetA bolt of hellfire: 80/160/230/300 damage and a 2 s stun.
Vampiric Aura · 4 lvlauraMelee allies within 900 heal for 15%/20%/25%/30% of the damage they deal.
Critical Strike · 4 lvlpassive15% chance to deal ×1.25/1.75/2.25/2.75 damage on attack.
Reincarnation Explode · 3 lvlpassiveAfter dying, comes back to life in 3/2.5/2 s and deals 200 damage with a stun to enemies within 700. Needs 140 mana, otherwise no revival.
Attribute Bonus · 10 lvlpassive+2 → 20 to Strength, Agility and Intelligence.
King Chestinnate—

Queen Of Pain

The Queen of Pain excels at mobility, area of effect damage, and ambushing enemy heroes.

HP 500 · Mana 360 · Armor 5.4 hero · Damage 46–52 Universal · Attack every 1.7 s · Range 550 · Speed 300

Strength 16 +1.7 · Agility 18 +2 · Intelligence 24 +2.5 (primary: intelligence)

AbilityTypeDescription
Shadow Strike · 4 lvlenemy targetThrows a poisoned dagger: 50/70/70/100 damage, then 30/40/50/60 damage every 3 s and −20% movement for 15.1 s.
Blink · 4 lvlpoint targetTeleports to a point 200–700/850/1000/1150 away.
Scream of Pain · 4 lvlself-centeredA piercing scream: 85/165/225/300 damage to enemies within 400/425/450/475.
Sonic Wave · 3 lvlpoint targetA huge wave of sound: 350/475/600 damage to all units in a line.
Attribute Bonus · 10 lvlpassive+2 → 20 to Strength, Agility and Intelligence.

Death Prophet

Although her Carrion Swarm spell allows the Death Prophet to be a strong damage spellcaster, she can also make a great tank.

HP 575 · Mana 300 · Armor 3.2 hero · Damage 42–48 Universal · Attack every 1.7 s · Range 600 · Speed 285

Strength 19 +2.2 · Agility 14 +1.4 · Intelligence 20 +3 (primary: intelligence)

AbilityTypeDescription
Carrion Swarm · 4 lvlpoint targetSends a swarm of bats forward: 100/175/250/300 damage to each enemy in the way.
Silence · 4 lvlpoint targetEnemies within 200/275/350/350 cannot cast spells for 3/4/5/6 s.
Witchcraft · 4 lvlauraPassive: Death Prophet moves 15%/20%/25%/30% faster.
Exorcism · 3 lvlsummonUnleashes 10/16/22 evil spirits to attack your enemies. Spirits do 43-48 hero type damage.
Attribute Bonus · 10 lvlpassive+2 → 20 to Strength, Agility and Intelligence.

Soul Keeper

The Soul Keeper has one of the most feared growth potentials of all. While initially weak, if left unchecked he can come back to slaughter his enemies with ease.

HP 475 · Mana 285 · Armor 9.6 hero · Damage 44–66 Universal · Attack every 1.5 s · Range melee · Speed 310

Strength 15 +1.9 · Agility 22 +3.2 · Intelligence 19 +1.75 (primary: agility)

AbilityTypeDescription
Soul Steal · 4 lvlenemy targetLinks to a unit for 5/6/7/8 s: an ally gets 20/40/60/80 HP per second from you, an enemy loses 20/40/60/80 HP per second to you. Breaks beyond 575.
Metamorphosis · 4 lvlselflvl 1: Becomes a Demon for 30 s: 550 attack range, +20 base damage.
lvl 4: Becomes a Demon for 30 s: 550 attack range, +35 base damage and Conjure Image 3.
Sunder · 3 lvlspellSends 6/9/12 souls at enemies within 600/700/800: each steals 250/350/450 HP and leaves a debuff; on return they heal the hero for 20%/25%/30% of the damage.
Attribute Bonus · 10 lvlpassive+2 → 20 to Strength, Agility and Intelligence.

Bone Fletcher

What meat Clinkz lacks on his bones, he makes up for in stealth and offensive bursts.

HP 475 · Mana 240 · Armor 6.6 hero · Damage 44–54 Universal · Attack every 1.7 s · Range 600 · Speed 300

Strength 15 +1.6 · Agility 22 +3 · Intelligence 16 +1.55 (primary: agility)

AbilityTypeDescription
Strafe · 4 lvlselfAttacks 90% faster for 4/6/8/10 s.
Searing Arrows · 4 lvlautocast+20/30/40/50 fire damage to an attack; each such shot costs mana.
Wind Walk · 4 lvlselfTurns invisible and moves 10%/20%/30%/40% faster for 20/25/30/35 s.
Stealz Arrow · 3 lvlspellFires an arrow to the target point: 200/250/300 damage to each enemy it passes and 200/250/300 more on the way back. Bone Fletcher heals for 25% of the damage dealt.
Attribute Bonus · 10 lvlpassive+2 → 20 to Strength, Agility and Intelligence.
Fire Handsinnate—

Faerie Dragon

Loved by aggressive players everywhere, Puck the Fairie Dragon is one of the best heroes in the game at starting fights

HP 475 · Mana 375 · Armor 6.6 hero · Damage 47–53 Universal · Attack every 1.7 s · Range 550 · Speed 295

Strength 15 +1.7 · Agility 22 +1.7 · Intelligence 25 +2.4 (primary: intelligence)

AbilityTypeDescription
Illusory Orb · 4 lvlpoint targetSends an orb 1800 forward: 70/140/210/280 damage to enemies within 200 of its path. While it flies, Faerie Dragon can teleport to it.
Waning Rift · 4 lvlspellFaerie dust bursts around the hero: 60/120/180/240 damage and a 0.75/1.5/2.25/3 s silence to enemies within 400.
Phase Shift · 4 lvlspellPhases out for 2.5/3/3.5/4 s and dodges every attack.
Colour Spray · 3 lvlspellDamages and stuns enemies in a 270/180/90° arc up to 300/400/500 ahead; the closer, the stronger — up to 380/440/500 damage and a 3/4/5 s stun.
Attribute Bonus · 10 lvlpassive+2 → 20 to Strength, Agility and Intelligence.

Rylai Crestfall

The Crystal Maiden is a powerful disabler and support spellcaster.

HP 500 · Mana 315 · Armor 3.8 hero · Damage 43–49 Universal · Attack every 1.7 s · Range 600 · Speed 280

Strength 16 +1.7 · Agility 16 +1.6 · Intelligence 21 +2.9 (primary: intelligence)

AbilityTypeDescription
Crystal Nova · 4 lvlspellFrost bursts at the point: 100/150/200/250 damage, −20% attack and −30% movement speed for 3.5/4/4.5/5 s to enemies within 400.
Frostbite · 4 lvlenemy targetFreezes an enemy for 1.5/2/2.5/3 s: it cannot move or attack and takes 70 damage per second.
Brilliance Aura · 4 lvlauraAll allies across the map regenerate +0.5/1/1.5/2 mana per second.
Freezing Field · 3 lvlpoint target4 waves of 10 ice shards around the point: 100/115/130 damage per shard within 630; −20% attack and −30% movement speed for 4 s.
Attribute Bonus · 10 lvlpassive+2 → 20 to Strength, Agility and Intelligence.

God of War

Warrior Hero, exceptional at defense and augmenting nearby friendly troops.

HP 600 · Mana 240 · Armor 5.4 hero · Damage 42–52 Universal · Attack every 1.7 s · Range melee · Speed 300

Strength 20 +2.9 · Agility 18 +2 · Intelligence 16 +1.8 (primary: strength)

AbilityTypeDescription
Feral Impact · 4 lvlspellLeaps to the point: 75/150/225/300 damage and a knockback to enemies within 250/300/350/400. Jumping down from high ground hits harder.
Bonebreaker · 4 lvlenemy targetKnocks back an adjacent enemy: 150/200/250/300 damage and a 4 s stun (heroes 2 s).
Battle Fury · 4 lvlpassiveAfter each spell, attacks 25%/40%/55%/70% faster; the bonus fades over time.
Tornado · 3 lvlself-centeredSpins for 6 s: 70 damage per second and a knockback to enemies within 200.
Attribute Bonus · 10 lvlpassive+2 → 20 to Strength, Agility and Intelligence.

Shadows Wisp

Originally nothing more than a lowly spirit of the trees, Io dwelt peacefully amongst his kind in the Great Forest.

HP 525 · Mana 345 · Armor 2.2 hero · Damage 39–45 Universal · Attack every 1.7 s · Range 575 · Speed 295

Strength 17 +1.9 · Agility 14 +1.6 · Intelligence 23 +1.7 (primary: strength)

AbilityTypeDescription
Walk of Shadows · 4 lvlspellBecomes an invulnerable shadow for 10/12.5/15/17.5 s and glides to an enemy; each touch deals 40/80/120/160 damage.
Shadow Drain · 4 lvlspellDrains a target's shadow; when it is gone, deals 150/300/450/600 damage. Breaks if the target gets farther than 1200.
Knowledge of Shadows · 4 lvlaura+5%/10%/15%/20% movement speed. Enemies attacking the Wisp from behind are blinded: 65%/75%/85%/95% miss chance for 8 s.
Love the Shadows · 3 lvlspellAll enemies around are hit by Shadow Drain that takes 3 s instead of 6: 150/300/450 damage. Without Shadow Drain learned — 100 damage.
Attribute Bonus · 10 lvlpassive+2 → 20 to Strength, Agility and Intelligence.

Anubis

The Nerubian Assassin starts off by wearing his opponents down early on, Burning their Mana for damage, keeping them fairly useless and vulnerable.

HP 550 · Mana 270 · Armor 7.7 hero · Damage 41–47 Universal · Attack every 1.7 s · Range melee · Speed 300

Strength 18 +2 · Agility 19 +2.2 · Intelligence 18 +2.1 (primary: agility)

AbilityTypeDescription
Attribute Bonus · 10 lvlpassive+2 → 20 to Strength, Agility and Intelligence.
Impale · 4 lvlspellThree lines of spikes: 80/130/180/230 damage and a 0.75/1.25/1.75/2.25 s stun to ground enemies; the middle line reaches farther.
Psychic Rape · 4 lvlspellBurns mana equal to 1.25/2.5/3.75/5× the hero's Agility and deals that much damage. If the target runs out of mana (or has none), it is stunned for 1/1.5/2/2.5 s.
Spiked Carapace · 4 lvlpassive+2/4/6/8 armor; returns 5%/10%/15%/20% of melee damage to attackers.
Vendetta · 3 lvlselfInvisible for 20/35/50 s and 10%/15%/20% faster; the attack that breaks it deals +225/375/525 damage.

Axe

Mogul Khan's ability to disrupt an enemy team is legendary, his tanking skills renowned.

HP 725 · Mana 210 · Armor 6 hero · Damage 47–69 Universal · Attack every 1.7 s · Range melee · Speed 290

Strength 25 +2.5 · Agility 20 +2.2 · Intelligence 14 +1.6 (primary: strength)

AbilityTypeDescription
Berserker's Call · 4 lvlspellNearby enemies are forced to attack Axe for 1.5/2/2.5/3 s; Axe gets +30 armor.
Battle Hunger · 4 lvlspellThe target takes 15/21/27/33 damage per second for 10/13/16/19 s or until it kills a unit.
Counter Helix · 4 lvlpassiveWhen attacked, 17% chance to spin and deal 100/125/150/175 damage to all nearby enemies. Cooldown 0.7/0.65/0.6/0.55 s.
Culling Blade · 3 lvlspellDeals 150/250/300 damage; kills the target outright if its HP is below 300/450/625.
Attribute Bonus · 10 lvlpassive+2 → 20 to Strength, Agility and Intelligence.

Stealth Assassin

The Stealth Assassin's ultimate allows him to passively regain Invisibility after an attack or using an ability.

HP 525 · Mana 210 · Armor 14.2 hero · Damage 56–78 Universal · Attack every 1.7 s · Range melee · Speed 300

Strength 17 +2 · Agility 34 +2.9 · Intelligence 14 +1.3 (primary: agility)

AbilityTypeDescription
Smoke Screen · 4 lvlspellA smoke cloud within 250/275/300/325: enemies cannot cast spells, miss 40%/50%/60%/70% of attacks and move 25% slower for 7 s. Items still work.
Blink Strike · 4 lvlspellTeleports to an enemy and strikes it for 30/60/90/120 bonus damage.
Backstab · 4 lvlpassiveAttacks from behind deal bonus damage equal to 0.25/0.5/0.75/1× the hero's Agility.
Permanent Invisibility · 3 lvlpassiveTurns invisible after 3.5/2.5/1.5 s without attacking.
Attribute Bonus · 10 lvlpassive+2 → 20 to Strength, Agility and Intelligence.

Earthshaker

Although the Earthshaker is a strength hero, his real power lies in his spells.

HP 650 · Mana 240 · Armor 4.6 hero · Damage 43–51 Universal · Attack every 1.7 s · Range melee · Speed 300

Strength 22 +2.5 · Agility 12 +1.4 · Intelligence 16 +1.8 (primary: strength)

AbilityTypeDescription
Fissure · 4 lvlpoint targetA crack 1200 long: 125/175/225/275 damage and a 1/1.25/1.5/1.75 s stun; it blocks the way for a while.
Enchant Totem · 4 lvlspellThe next attack within 14 s deals +75%/150%/225%/300% damage.
Aftershock · 4 lvlpassiveEach spell shakes the ground: 25/45/75/115 damage and a 0.3/0.7/1.2/1.5 s stun to nearby enemies.
Echo Slam · 3 lvlspellA shockwave: 200/275/350 damage to nearby enemies, plus 35/45/65 for every other enemy hit.
Attribute Bonus · 10 lvlpassive+2 → 20 to Strength, Agility and Intelligence.

The Dark Lady

Wielding twin, scythe-like blades, the she-reaper known as the Dark Lady has moved through the Legion's ranks like a shadow of death.

HP 650 · Mana 240 · Armor 4.9 hero · Damage 45–65 Universal · Attack every 1.7 s · Range melee · Speed 305

Strength 22 +2 · Agility 23 +3.1 · Intelligence 16 +1.9 (primary: agility)

AbilityTypeDescription
Dark Blades · 4 lvlspellFor 3/4/5/6 s: +50%/60%/70%/80% base damage, attacks silence for 2.5 s.
Taint Soul · 4 lvlenemy target60/90/120/150 damage and −60% movement speed, recovering over 2/3/4/5 s.
Charging Strikes · 4 lvlspellDashes up to 600/700/800/900 toward the point and attacks every enemy on the way, each next hit 15% weaker. With Dark Blades on, the hits silence. Afterwards +30%/45%/60%/75% attack speed for 6 s.
Cover of Darkness · 3 lvlspellEnemy heroes within 1000 for 4/6/8 s: −15% movement speed, no allied vision, sight −1000/−1200/−1400.
Attribute Bonus · 10 lvlpassive+2 → 20 to Strength, Agility and Intelligence.

Units · 42

NameHPArmorDamageAttack everyRangeCost
Raider6750 heavy29–36 Normal1.75 smelee180 + 40 lumber
Grunt5250 heavy17–20 Normal1.9 smelee200
Abomination11002 heavy31–40 Normal1.7 smelee240 + 70 lumber
Footman4000 normal11–12 Normal2 smelee135
Spell Breaker7001 heavy26–33 Normal1.7 s250215 + 30 lumber
Crypt Fiend6000 medium21–26 Pierce1.9 s550215
Dryad6501 medium26–33 Pierce1.7 s500145 + 60 lumber
Rifleman5500 medium16–19 Pierce1.9 s350205 + 30 lumber
Tauren11502 heavy35–44 Normal1.65 smelee600
Knight12002 heavy31–40 Normal1.6 smelee245 + 60 lumber
Troll Berserker6250 medium23–28 Pierce1.85 s450135 + 20 lumber
Random Hero2200 medium5–6 Normal2 smelee1 lumber
Mass Serpent Ward1500 heavy54–58 Pierce1.5 s600—
Militia6500 heavy21–26 Normal1.8 smelee75
Mass Serpent Ward1500 heavy69–73 Pierce1.5 s600—
Archer5000 medium16–19 Normal1.9 s400130 + 10 lumber
Glaive Thrower (footmen)11002 medium31–40 Pierce1.6 s600130 + 10 lumber
Infernal20006 heavy101–112 Chaos1.35 smelee385 + 120 lumber
Skeletal Mage6501 medium26–33 Pierce1.8 s500—
Wisp1200 medium———60
Druid of the Talon7505 normal26–28 Magic1.6 s600135 + 20 lumber
Demolisher10005 fortified251–271 Siege2 s11501000
Troll High Priest7000 fortified26–33 Chaos1.5 s600225
Huntress6500 medium21–26 Normal1.8 s300195
Plague Ward Lv22000 heavy17–21 Pierce1.5 s600—
Infernal Juggernaut25002 heavy121–129 Chaos1.6 s6001500
Ghoul5000 heavy16–19 Normal1.9 smelee120
Plague Ward Lv44500 heavy34–42 Pierce1.5 s600—
Mass Serpent Ward1500 heavy39–45 Pierce1.5 s600—
Dark Wizard12500 fortified30–39 Chaos1.5 s600850
Saving-Chamber500010 fortified36–40 unknown1.1 smelee1500
Granite Golem12501 fortified36–40 Chaos1 smelee250
Ancient Hydra16002 heavy77–97 Chaos1.5 s5002000
Granite Golem50007 fortified56–63 Chaos1 smelee3500
Infernal50003 fortified151–162 Chaos1.35 smelee385 + 120 lumber
Plague Ward Lv1750 heavy9–11 Pierce1.5 s600—
Infernal35002 fortified126–137 Chaos1.35 smelee385 + 120 lumber
Giant Sea Turtle12505 fortified28–37 Chaos1.6 s500400
Rat4000 fortified———225
Goblin Zeppelin3500 light———450
Plague Ward Lv33250 heavy26–32 Pierce1.5 s600—
Peasant5000 medium5–6 Normal2 smelee300

Buildings · 34

NameHPArmorDamageAttack everyRangeCost
Intelligence Heroes150,0000 fortified———50
Strength Heroes150,0000 fortified———50
Barracks35007 fortified———20,000
Orc 4 : Tauren Totem10,00017 fortified61–70 Chaos0.8 s8004000
Human 4 : Castle10,00017 fortified61–70 Chaos0.8 s8004000
Orc 1: Stronghold400010 fortified6–15 Normal1.3 s8001050
Random Hero150,0000 fortified———50
Strength Heroes 2150,0000 fortified———50
Night Elf 2 : Upgraded Tree of Life500013 fortified31–40 Normal1.2 s8001400
Agility Heroes150,0000 fortified———50
Undead 1 : Necropolis40009 fortified6–15 Normal1.3 s8001050
Personal Shop500,0000 fortified———50
Undead 2 : Upgraded Necropolis500013 fortified31–40 Normal1.2 s8001400
Altar of Legends500,0000 fortified———50
Undead 4 : Black Citadel10,00017 fortified61–70 Chaos0.8 s8004000
Night Elf 4 : Tree of Eternity10,00017 fortified61–70 Chaos0.8 s8004000
Intelligence Heroes 2150,0000 fortified———50
Scout Tower5007 light———200
Night Elf 1 : Tree of Life500012 fortified6–15 Normal1.3 s8001050
Orc 3 : Fortress750015 fortified46–55 Normal1 s8002000
Creep Shop150,0000 fortified———50
Night Elf 3 : Tree of Ages750015 fortified46–55 Normal1 s8002000
Human 3 : MiniCastle800017 fortified46–55 Chaos0.8 s8002000
Armor Shop150,0000 fortified———50
Human 1 : Upgraded Barracks500013 fortified6–15 Normal1.3 s8001050
Archvault150,0000 fortified———50
Undead 3 : Halls of the Dead750015 fortified46–55 Chaos1 s8002000
Weapons Shop150,0000 fortified———50
Agility Heroes 2150,0000 fortified———50
Arcane Tower150013 fortified51–53 Chaos0.5 s1000400
Human 2 : Keep750015 fortified31–40 Normal1 s8001400
Orc 2 : Upgraded Stronghold500013 fortified31–40 Normal1.2 s8001400
Cannon Tower125011 fortified101–122 Normal1.5 s1000300
Guard Tower10009 fortified51–55 Normal0.9 s1250250

Items · 50

NameCostDescription
Tome of Retraining—Resets hero skills: skill points can be spent again
1 charge · consumed on use
Unlearns all of the hero's skills so the points can be spent again.
Potion of Invisibility—Invisible for 180 s (10 s on heroes)
1 charge · consumed on use
Makes the hero invisible for 180 s.
Amulet of Power 2—+100 mana
+150 HP
Amulet of Power 1—+200 mana
+300 HP
Xtra Speed Scroll50Nearby allies move at the 522 speed cap for 20 s
3 charges · consumed on use
Allies within 1000 of the hero run at maximum speed for 20 s.
Gem of True Seeing100Detects invisible units within 1100
The hero sees invisible units within 1100.
Scroll of Town Portal150The hero and own units within 1100 are teleported to base
2 charges · consumed on use
Teleports the hero and nearby troops to a friendly town hall.
Mana Potion150+150 mana
1 charge · consumed on use
Restores 150 mana.
Health Stone250heals 500 HP
+1 HP/s
1 charge · consumed on use
+1 HP regeneration per second while carried. Can be consumed for 500 HP.
Moonstone250Change Time of Day
1 charge · consumed on use
An eclipse: night for 30 s.
Scroll of Town Portal250The hero and own units within 1100 are teleported to base
2 charges · consumed on use
Teleports the hero and nearby troops to a friendly town hall.
Mana Stone250+300 mana
+25% mana regeneration
1 charge · consumed on use
+25% mana regeneration while carried. Can be consumed for 300 mana.
Potion of Restoration350Restoration
1 charge · consumed on use
Restores 1000 HP and 500 mana.
Pendant of Mana400+250 mana
Talisman of Evasion400evasion 35%
35% chance to dodge an attack. Does not stack with Evasion or Drunken Brawler.
Potion of Omniscience400Reveal Map
1 charge · consumed on use
Reveals the whole map for 5 s.
Periapt of Vitality400+300 HP
Belt of Giant Strength +6500+6 strength
Boots of Quel'Thalas +12500+12 agility
Wand of Negation500Dispel Magic
3 charges · consumed on use
Dispels all magic within 700 of the target point and deals 850 damage to summoned units.
Potion of Invulnerability500Invulnerable for 15 s
1 charge · consumed on use
The hero is invulnerable for 15 s; spells cannot target it.
Sobi Mask500+50% mana regeneration
+50% mana regeneration.
Ring of Protection +5500+5 armor
Robe of the Magi +6500+6 intelligence
Claws of Attack +20500+20 damage
Scepter of Shockwaves650200 damage to each unit in a 1250 line, 150 wide
2 charges · consumed on use
Casts a Shockwave: 200 damage to ground units in a line.
Healing Salve750+1000 HP over 10 s
3 charges · consumed on use
Restores 1000 HP to a unit over 10 s. Taking damage stops it.
Ankh of Reincarnation1000revives the hero after death
1 charge · consumed on use
When the hero dies, it comes back to life with full health. Used up.
Tome of Power1000+1 hero level
1 charge · consumed on use
The hero gains 1 level.
Crown of Kings +51000+5 to strength, agility and intelligence
Scroll of Healing1250Heals nearby allies for 500 HP
1 charge · consumed on use
Heals friendly non-mechanical units within 600 of the hero for 500 HP.
Firecloak1400+8 armor
50 damage/s to nearby enemies
+8 armor; burns enemies within 225 for 50 damage per second.
Ancient Janggo of Endurance1500Allies within 900: +10% movement, +5% attack speed
The hero and nearby allies move 10% and attack 5% faster. Does not stack with Endurance Aura.
Kelen's Dagger of Escape1500Instantly moves to a point up to 1000 away
usable
Teleports the hero up to 1000 away.
Legion Doom-Horn1500Allies within 900: +10% movement, +0.5 HP/s regeneration
The hero and nearby allies move 10% faster and regenerate +0.5 HP per second. Does not stack with Unholy Aura.
Warsong Battle Drums1500Allies within 900 deal 10% more damage
Nearby allies deal +10% attack damage. Does not stack with Command Aura.
Scourge Bone Chimes1500Melee allies heal for 25% of damage dealt
The hero and nearby melee allies heal for 25% of the damage they deal. Does not stack with Vampiric Aura.
Orb of Static150040% chance (15% vs heroes) to apply the orb effect
+20 attack damage; attacks can slow the enemy.
Orb of Frost1500Attacks slow the target for 3 s (1 s on heroes)
+6 cold damage to attacks; the target is slowed for 3 s (heroes 1 s).
Orb of Fire1500+15 fire damage
+15 fire damage to attacks, splashing within 140.
The Lion Horn of Stormwind1500Allies within 900: +5 armor
The hero and nearby allies get +5 armor. Does not stack with Devotion Aura.
Mask of Death1750life steal 40%
The hero heals for 40% of the attack damage it deals.
Bundle of Lumber1900+1 lumber
1 charge · consumed on use
Gives 1 lumber.
Boots of Evasion2000evasion 35%
+10 armor
+12 agility
35% chance to dodge, +12 Agility, +10 armor.
Runed Bracers2500Allies within 900: +10% movement, +0.5 HP/s regeneration
Spell damage taken reduced by 60%
Spell damage to the hero −60%; Unholy Aura for nearby allies.
The Last Chance25000.01 damage and stuns for 120 s
1 charge · consumed on use
Stuns an enemy hero for 120 s.
Bladebane Armor3500+15 armor
Allies within 900: +5 armor
+15 armor to the hero and +5 armor to nearby allies.
Sword of Destruction4500+100 damage
Scroll of Earthquake5000+2 to strength, agility and intelligence
1 charge · consumed on use
Ring of the Gods50,000Revives 7 s after death
Invulnerable
+500 to strength, agility and intelligence
Invulnerability, +500 to all attributes and Reincarnation.