Footman Frenzy · Wiki
Reference built from the map data: the same numbers as in the game. Ability descriptions follow their WC3 fields per level (separated by “/”). Map version: v12.2 AI.
Heroes · 30
Spirit Breaker
True to his name, the Spiritbreaker is excellent at crushing the fight out of an enemy target.
HP 675 · Mana 225 · Armor 8.1 hero · Damage 45–55 Universal · Attack every 1.7 s · Range melee · Speed 295
Strength 23 +2.8 · Agility 17 +1.7 · Intelligence 15 +1.8 (primary: strength)
| Ability | Type | Description | |
|---|---|---|---|
| Attribute Bonus · 10 lvl | passive | +2 → 20 to Strength, Agility and Intelligence. | |
| Charge of Darkness · 4 lvl | spell | Charges at an enemy through everything and stuns it for 1.4/1.8/2.2/2.6 s on arrival. | |
| Empowering Haste · 4 lvl | aura | Allies within 900 move 6%/8%/10%/12% faster. Spirit Breaker gets bonus damage equal to 4%/8%/12%/16% of his movement speed. | |
| Greater Bash · 4 lvl | passive | 17% chance on attack: 25/50/75/100 bonus damage, a stun and a knockback of 140/180/220/260. | |
| Nether Strike · 3 lvl | spell | After 1 s teleports to the target and strikes for 100/200/300 bonus damage plus a Greater Bash. |
Storm Spirit
A hero for the adrenaline junkies, the Storm Spirit provides arguably the best non stop movement of any hero
HP 525 · Mana 345 · Armor 9.6 hero · Damage 45–51 Universal · Attack every 1.7 s · Range 480 · Speed 295
Strength 17 +1.5 · Agility 22 +1.8 · Intelligence 23 +2.6 (primary: intelligence)
| Ability | Type | Description | |
|---|---|---|---|
| Static Remnant · 4 lvl | spell | Leaves a remnant for 12 s; when an enemy comes near, it explodes for 140/180/220/260 damage within 235. | |
| Electric Vortex · 4 lvl | spell | Pulls an enemy 100/150/200/250 toward Storm Spirit over 1/1.5/2/2.5 s; Storm Spirit is slowed meanwhile. | |
| Ball Lightning · 3 lvl | passive | Turns into lightning and flies to the point: 8/12/16 damage per 100 distance to enemies on the way. Drains mana while flying. | |
| Overload · 4 lvl | passive | After each spell the next attack explodes: 30/45/60/75 damage to nearby enemies and a slow. | |
| Attribute Bonus · 10 lvl | passive | +2 → 20 to Strength, Agility and Intelligence. | |
| Lighting Hands | innate | — |
Tidehunter
HP 650 · Mana 240 · Armor 5.5 hero · Damage 44–54 Universal · Attack every 1.7 s · Range melee · Speed 310
Strength 22 +3 · Agility 15 +1.5 · Intelligence 16 +1.7 (primary: strength)
| Ability | Type | Description | |
|---|---|---|---|
| Kraken Shell · 4 lvl | passive | Blocks 7/14/21/28 damage from each attack. Every 11/10/9/8 s removes one negative effect. | |
| Gush · 4 lvl | spell | A spirit of the tides hits an enemy: 110/160/210/260 damage, −40% movement and −2/−3/−4/−5 armor for 4 s. | |
| Anchor Smash · 4 lvl | passive | 25% chance on attack to deal 75/115/155/200 damage to nearby enemies: full within 200, half up to 325. | |
| Ravage · 3 lvl | spell | Spikes burst around Tidehunter: 250/350/450 damage and a 1.5/1.8/2.25 s stun to all enemies around. | |
| Attribute Bonus · 10 lvl | passive | +2 → 20 to Strength, Agility and Intelligence. |
Juggernaut
The Juggernaut has taken his skills with a blade to new levels.
HP 600 · Mana 210 · Armor 8 hero · Damage 42–64 Universal · Attack every 1.7 s · Range melee · Speed 305
Strength 20 +1.9 · Agility 20 +2.85 · Intelligence 14 +1.4 (primary: agility)
| Ability | Type | Description | |
|---|---|---|---|
| Blade Fury · 4 lvl | self-centered | Spins for 5 s: immune to magic, enemies within 250 take 80/100/120/140 damage per second. | |
| Healing Ward · 4 lvl | summon | Summons a Healing Ward for 25 s: allies within 500 regenerate 2%/3%/4%/5% of max HP per second. The ward can be moved. | |
| Blade Dance · 4 lvl | passive | 15%/20%/25%/35% chance to deal ×2 damage on attack. | |
| Omnislash · 3 lvl | spell | Jumps between enemies within 450: 5/8/11 slashes of 85/170/255 damage. Juggernaut is invulnerable meanwhile. | |
| Attribute Bonus · 10 lvl | passive | +2 → 20 to Strength, Agility and Intelligence. |
Shadow Shaman
Rhasta is one of best heroes for disabling enemies, with two strong spells of this type
HP 575 · Mana 315 · Armor 3.8 hero · Damage 43–49 Universal · Attack every 1.7 s · Range 500 · Speed 285
Strength 19 +1.6 · Agility 16 +1.6 · Intelligence 21 +3 (primary: intelligence)
| Ability | Type | Description | |
|---|---|---|---|
| Attribute Bonus · 10 lvl | passive | +2 → 20 to Strength, Agility and Intelligence. | |
| Voodoo · 4 lvl | enemy target | Turns an enemy into a critter for 1.25/2/2.75/3.5 s: it cannot attack or cast. | |
| Shackles · 4 lvl | enemy target | Binds an enemy for 2.5/3.25/4/4.75 s: it cannot move or attack and takes 40 damage per second. | |
| Mass Serpent Ward · 3 lvl | summon | Summons 8 serpent wards for 45 s: 39/54/69–43/58/73 splash damage, immune to magic. | |
| Ether Shock · 4 lvl | enemy target | A cone of lightning hits 3/4/6/7 enemies for 80/160/240/320 damage. |
Lich
Mystical Hero, particularly adept at cold magic.
HP 550 · Mana 270 · Armor 3.5 hero · Damage 40–46 Universal · Attack every 1.7 s · Range 550 · Speed 315
Strength 18 +1.55 · Agility 15 +2 · Intelligence 18 +3.25 (primary: intelligence)
| Ability | Type | Description | |
|---|---|---|---|
| Frost Nova · 4 lvl | enemy target | Blasts the target for 50/100/150/200 damage and enemies within 200 for 75/100/125/150; they are slowed for 4 s. | |
| Frost Armor · 4 lvl | ally target | A friendly unit gets +3/5/7/9 armor for 40 s; melee attackers are slowed for 5 s. | |
| Dark Ritual · 4 lvl | spell | Sacrifices a friendly non-hero unit: 15%/30%/45%/60% of its HP becomes the Lich's mana. | |
| Chain Frost · 3 lvl | spell | A frost orb bounces 7 times for 280/370/460 damage each and slows. The first target is briefly stunned. | |
| Attribute Bonus · 10 lvl | passive | +2 → 20 to Strength, Agility and Intelligence. | |
| Frost Hands | innate | — |
Admiral
Daelin Proudmoore is a fearsome opponent in nearly any situation
HP 625 · Mana 240 · Armor 4.2 hero · Damage 43–53 Universal · Attack every 1.7 s · Range melee · Speed 300
Strength 21 +2.7 · Agility 14 +1.3 · Intelligence 16 +1.5 (primary: strength)
| Ability | Type | Description | |
|---|---|---|---|
| Torrent · 4 lvl | spell | After 2 s a torrent bursts at the point: 120/180/240/300 damage and −30% movement for 1/2/3/4 s to enemies within 225. | |
| Tidebringer · 4 lvl | passive | Every 16/12/8/4 s the next attack gets +15/30/45/60 damage and hits all enemies within 380/420/460/500. | |
| X Strike · 4 lvl | passive | 15%/20%/25%/30% chance to deal ×2 damage on attack. | |
| Ghost Ship · 3 lvl | spell | The ghost ship S.S. CoCo crashes in: 300/400/500 damage and a 1.2 s stun to enemies. Kunkka and allies get CoCo's Rum for 5/6/7 s: +10% movement speed and damage. | |
| Attribute Bonus · 10 lvl | passive | +2 → 20 to Strength, Agility and Intelligence. |
Phantom Lancer
The Phantom Lancer causes chaos and confusion by creating weaker clones of himself
HP 550 · Mana 315 · Armor 7.9 hero · Damage 45–67 Universal · Attack every 1.7 s · Range melee · Speed 290
Strength 18 +1.7 · Agility 23 +2.8 · Intelligence 21 +2 (primary: agility)
| Ability | Type | Description | |
|---|---|---|---|
| Spirit Lance · 4 lvl | spell | 100/150/200/250 damage and −20%/−30%/−40%/−50% attack and movement speed for 3 s. | |
| Dopplewalk · 4 lvl | self | Turns invisible for 8 s and leaves an illusion behind; +10% movement speed. | |
| Juxtapose · 4 lvl | passive | Each attack has a 5%/10%/15%/20% chance to create an illusion (up to 5) for 20 s. Illusions deal 25% damage and take 400%. | |
| Phantom Edge · 3 lvl | passive | 15%/25%/35% chance to dodge an attack; Juxtapose chance +2%/4%/6%; illusions get a 3%/5%/7% chance to create illusions too. | |
| Attribute Bonus · 10 lvl | passive | +2 → 20 to Strength, Agility and Intelligence. |
Windrunner
Although she is an intelligence hero, Alleria's gameplay style resembles an agility hero in many ways.
HP 475 · Mana 330 · Armor 4.1 hero · Damage 43–55 Universal · Attack every 1.5 s · Range 600 · Speed 295
Strength 15 +2.5 · Agility 17 +1.4 · Intelligence 22 +2.6 (primary: intelligence)
| Ability | Type | Description | |
|---|---|---|---|
| Shackleshot · 4 lvl | enemy target | The arrow stuns the target for 0.75 s, or for 1.5/2.25/3/3.75 s if there is a unit or tree behind it. | |
| Powershot · 4 lvl | spell | After a 1 s wind-up shoots an arrow 1700 far: 120/200/280/360 damage, −10% for each unit it passes. Destroys trees. | |
| Windrunner · 4 lvl | spell | +50% movement speed and dodges every attack for a short time; enemies within 300 are slowed by 8%/16%/24%/30% for 2.75/3.5/4.25/5 s. | |
| Focus Fire · 3 lvl | spell | Attacks one target at maximum attack speed, with 50%/40%/30% less damage. | |
| Attribute Bonus · 10 lvl | passive | +2 → 20 to Strength, Agility and Intelligence. |
Priestess of the Moon
Warrior Hero, adept at enhancing ranged attacks and slaying enemies from afar.
HP 525 · Mana 255 · Armor 6 hero · Damage 42–52 Universal · Attack every 1.7 s · Range 600 · Speed 300
Strength 17 +1.85 · Agility 20 +2.75 · Intelligence 17 +1.65 (primary: agility)
| Ability | Type | Description | |
|---|---|---|---|
| Elune Arrow · 4 lvl | spell | An arrow flies up to 3000 toward the point: 90/180/270/360 damage and a stun to the first enemy hit — 0.5 to 5 s, the longer the farther it flew. | |
| Starfall · 4 lvl | spell | Meteors hit enemies within 625: 75/150/225/300 damage; one random enemy within 200 is hit again for 50% of it. | |
| Leap · 4 lvl | spell | Leaps 400/450/500/550 forward; +4%/8%/12%/16% attack and movement speed for 10 s. | |
| Moonlight Shadow · 3 lvl | spell | The hero and all allied heroes turn invisible for 7/9/11 s; broken invisibility comes back after 2.5/2/1.5 s. | |
| Attribute Bonus · 10 lvl | passive | +2 → 20 to Strength, Agility and Intelligence. |
Drow Ranger
Cunning Hero, adept at manipulating opponents.
HP 525 · Mana 225 · Armor 5.6 hero · Damage 44–54 Universal · Attack every 1.7 s · Range 625 · Speed 300
Strength 17 +1.9 · Agility 22 +1.9 · Intelligence 15 +1.4 (primary: agility)
| Ability | Type | Description | |
|---|---|---|---|
| Frost Arrows · 4 lvl | autocast | Attacks slow the target: movement −10%/−20%/−30%/−40%, attack speed −5%/−10%/−15%/−20% for 7 s (heroes 1.5 s). | |
| Silence · 4 lvl | point target | Enemies within 275 cannot cast spells for 3/4/5/6 s. | |
| Trueshot Aura · 4 lvl | aura | Allies with ranged attacks within 900 deal +7%/14%/21%/28% damage. | |
| Marksmanship · 3 lvl | passive | +15/30/45 Agility. | |
| Attribute Bonus · 10 lvl | passive | +2 → 20 to Strength, Agility and Intelligence. |
Pandaren Brewmaster
Warrior Hero, exceptional at absorbing damage and melee combat.
HP 675 · Mana 210 · Armor 5.8 hero · Damage 45–55 Universal · Attack every 1.7 s · Range melee · Speed 300
Strength 23 +2.9 · Agility 16 +1.95 · Intelligence 14 +1.25 (primary: strength)
| Ability | Type | Description | |
|---|---|---|---|
| Drunken Haze · 4 lvl | point target | Drenches an enemy in alcohol: it misses 45%/55%/65%/75% of attacks and moves 14%/18%/22%/26% slower for 12 s (heroes 7 s). | |
| Drunken Brawler · 4 lvl | passive | 10%/15%/20%/25% chance to dodge an attack and 10%/15%/20%/25% chance to deal ×2 damage. | |
| Thunder Clap · 4 lvl | self-centered | Slams the ground: 100/175/250/300 damage, −25%/−35%/−45%/−55% movement and −25%/−35%/−45%/−55% attack speed for 4.25 s to enemies within 400. | |
| Primal Split · 3 lvl | summon | Splits into three elemental warriors (Earth, Storm, Fire) for 20/22/24 s. If any of them survives, the Brewmaster comes back. | |
| Attribute Bonus · 10 lvl | passive | +2 → 20 to Strength, Agility and Intelligence. |
Anti-Mage
Cunning Hero, adept at maneuvering through battles.
HP 600 · Mana 225 · Armor 7.6 hero · Damage 44–66 Universal · Attack every 1.35 s · Range melee · Speed 320
Strength 20 +1.2 · Agility 22 +2.8 · Intelligence 15 +1.8 (primary: agility)
| Ability | Type | Description | |
|---|---|---|---|
| Mana Break · 4 lvl | on hit | Each attack burns 28/40/52/64 mana and deals 0.6 damage per point burned. | |
| Blink · 4 lvl | point target | Teleports to a point 200–1000/1075/1150/1150 away. | |
| Magic Shield · 4 lvl | toggle | While on: −36%/−44%/−52%/−60% spell damage taken, −4%/−6%/−8%/−10% movement speed. | |
| Mana Void · 3 lvl | spell | Deals 0.5/1.0/1.5 damage per point of the target's missing mana; enemies within 300 take 20% of it. | |
| Attribute Bonus · 10 lvl | passive | +2 → 20 to Strength, Agility and Intelligence. | |
| Ultravision | innate | Sees as far at night as during the day. |
Dragon Knight
Knight Davion is a powerful warrior who calls upon his draconic heritage to augment his already fearsome combat abilities.
HP 575 · Mana 225 · Armor 8.7 hero · Damage 40–46 Universal · Attack every 1.7 s · Range melee · Speed 290
Strength 19 +2.8 · Agility 19 +2.2 · Intelligence 15 +1.7 (primary: strength)
| Ability | Type | Description | |
|---|---|---|---|
| Breathe Fire · 4 lvl | point target | Breathes fire forward: 90/170/240/300 damage to enemies in a cone. | |
| Dragon Tail · 4 lvl | enemy target | Strikes an adjacent enemy with the tail: 25/50/75/100 damage and a 2.5/2.75/3/3.25 s stun. | |
| Dragon Blood · 4 lvl | self | +2/4/6/8 armor and +2/3/4/5 HP regeneration per second for 180 s. | |
| Elder Dragon Form · 3 lvl | self | lvl 1: Becomes a Green Dragon for 60 s: 315 movement speed, 500 attack range and Corrosive Breath. lvl 3: Becomes a Blue Dragon for 60 s: 315 movement speed, 500 attack range, +14 base damage, splash attack and Freezing Breath. | |
| Attribute Bonus · 10 lvl | passive | +2 → 20 to Strength, Agility and Intelligence. |
Demon Witch
The Demon Witch is a strong offensive spellcaster with excellent disabling capabilities.
HP 500 · Mana 330 · Armor 3.5 hero · Damage 43–44 Universal · Attack every 1.7 s · Range 600 · Speed 290
Strength 16 +1.7 · Agility 15 +1.5 · Intelligence 22 +3 (primary: intelligence)
| Ability | Type | Description | |
|---|---|---|---|
| Impale · 4 lvl | point target | Spikes burst out in a line: enemies are tossed up for 0.52 s, take 60/130/200/260 damage and are stunned for 0.5/1/1.5/2 s. | |
| Voodoo · 4 lvl | enemy target | Turns an enemy into a critter for 1.25/2/2.75/3.5 s: it cannot attack or cast. | |
| Mana Drain · 4 lvl | enemy target | Drains 20/40/60/100 mana per second from an enemy for 4 s. Breaks if the target gets farther than 800. | |
| Finger of Death · 3 lvl | enemy target | Instantly deals 500/650/850 damage to the target. | |
| Attribute Bonus · 10 lvl | passive | +2 → 20 to Strength, Agility and Intelligence. |
Venomancer
The Venomancer uses an assortment of toxins to slowly bring down his enemies.
HP 550 · Mana 225 · Armor 7.6 hero · Damage 44–50 Universal · Attack every 1.7 s · Range 450 · Speed 290
Strength 18 +1.85 · Agility 22 +2.6 · Intelligence 15 +1.75 (primary: agility)
| Ability | Type | Description | |
|---|---|---|---|
| Venomous Gale · 4 lvl | spell | Poison in a line: 50/70/70/100 damage, then 10/20/40/50 every 3 s and −25% movement for 15.1 s. | |
| Poison Sting · 4 lvl | on hit | Attacks poison: 5/10/15/20 damage per second and −11%/−12%/−13%/−14% movement for 7 s. | |
| Plague Ward · 4 lvl | summon | Summons a plague ward for 40 s: 75/200/325/450 HP, up to 11/21/32/42 damage, immune to magic. | |
| Poison Nova · 3 lvl | spell | A ring of poison: 36/58/81 damage per second for 12/14/15 s to enemies within 830. | |
| Attribute Bonus · 10 lvl | passive | +2 → 20 to Strength, Agility and Intelligence. |
Skeleton King
Despite the overall simplicity of the Skeleton King's skills, he is one of the most dangerous close combat heroes to fight against, and he becomes extremely powerful when equipped with good items.
HP 650 · Mana 195 · Armor 7.4 hero · Damage 46–66 Universal · Attack every 1.7 s · Range melee · Speed 300
Strength 22 +2.9 · Agility 18 +1.7 · Intelligence 13 +1.6 (primary: strength)
| Ability | Type | Description | |
|---|---|---|---|
| Hellfire Bolt · 4 lvl | enemy target | A bolt of hellfire: 80/160/230/300 damage and a 2 s stun. | |
| Vampiric Aura · 4 lvl | aura | Melee allies within 900 heal for 15%/20%/25%/30% of the damage they deal. | |
| Critical Strike · 4 lvl | passive | 15% chance to deal ×1.25/1.75/2.25/2.75 damage on attack. | |
| Reincarnation Explode · 3 lvl | passive | After dying, comes back to life in 3/2.5/2 s and deals 200 damage with a stun to enemies within 700. Needs 140 mana, otherwise no revival. | |
| Attribute Bonus · 10 lvl | passive | +2 → 20 to Strength, Agility and Intelligence. | |
| King Chest | innate | — |
Queen Of Pain
The Queen of Pain excels at mobility, area of effect damage, and ambushing enemy heroes.
HP 500 · Mana 360 · Armor 5.4 hero · Damage 46–52 Universal · Attack every 1.7 s · Range 550 · Speed 300
Strength 16 +1.7 · Agility 18 +2 · Intelligence 24 +2.5 (primary: intelligence)
| Ability | Type | Description | |
|---|---|---|---|
| Shadow Strike · 4 lvl | enemy target | Throws a poisoned dagger: 50/70/70/100 damage, then 30/40/50/60 damage every 3 s and −20% movement for 15.1 s. | |
| Blink · 4 lvl | point target | Teleports to a point 200–700/850/1000/1150 away. | |
| Scream of Pain · 4 lvl | self-centered | A piercing scream: 85/165/225/300 damage to enemies within 400/425/450/475. | |
| Sonic Wave · 3 lvl | point target | A huge wave of sound: 350/475/600 damage to all units in a line. | |
| Attribute Bonus · 10 lvl | passive | +2 → 20 to Strength, Agility and Intelligence. |
Death Prophet
Although her Carrion Swarm spell allows the Death Prophet to be a strong damage spellcaster, she can also make a great tank.
HP 575 · Mana 300 · Armor 3.2 hero · Damage 42–48 Universal · Attack every 1.7 s · Range 600 · Speed 285
Strength 19 +2.2 · Agility 14 +1.4 · Intelligence 20 +3 (primary: intelligence)
| Ability | Type | Description | |
|---|---|---|---|
| Carrion Swarm · 4 lvl | point target | Sends a swarm of bats forward: 100/175/250/300 damage to each enemy in the way. | |
| Silence · 4 lvl | point target | Enemies within 200/275/350/350 cannot cast spells for 3/4/5/6 s. | |
| Witchcraft · 4 lvl | aura | Passive: Death Prophet moves 15%/20%/25%/30% faster. | |
| Exorcism · 3 lvl | summon | Unleashes 10/16/22 evil spirits to attack your enemies. Spirits do 43-48 hero type damage. | |
| Attribute Bonus · 10 lvl | passive | +2 → 20 to Strength, Agility and Intelligence. |
Soul Keeper
The Soul Keeper has one of the most feared growth potentials of all. While initially weak, if left unchecked he can come back to slaughter his enemies with ease.
HP 475 · Mana 285 · Armor 9.6 hero · Damage 44–66 Universal · Attack every 1.5 s · Range melee · Speed 310
Strength 15 +1.9 · Agility 22 +3.2 · Intelligence 19 +1.75 (primary: agility)
| Ability | Type | Description | |
|---|---|---|---|
| Soul Steal · 4 lvl | enemy target | Links to a unit for 5/6/7/8 s: an ally gets 20/40/60/80 HP per second from you, an enemy loses 20/40/60/80 HP per second to you. Breaks beyond 575. | |
| Metamorphosis · 4 lvl | self | lvl 1: Becomes a Demon for 30 s: 550 attack range, +20 base damage. lvl 4: Becomes a Demon for 30 s: 550 attack range, +35 base damage and Conjure Image 3. | |
| Sunder · 3 lvl | spell | Sends 6/9/12 souls at enemies within 600/700/800: each steals 250/350/450 HP and leaves a debuff; on return they heal the hero for 20%/25%/30% of the damage. | |
| Attribute Bonus · 10 lvl | passive | +2 → 20 to Strength, Agility and Intelligence. |
Bone Fletcher
What meat Clinkz lacks on his bones, he makes up for in stealth and offensive bursts.
HP 475 · Mana 240 · Armor 6.6 hero · Damage 44–54 Universal · Attack every 1.7 s · Range 600 · Speed 300
Strength 15 +1.6 · Agility 22 +3 · Intelligence 16 +1.55 (primary: agility)
| Ability | Type | Description | |
|---|---|---|---|
| Strafe · 4 lvl | self | Attacks 90% faster for 4/6/8/10 s. | |
| Searing Arrows · 4 lvl | autocast | +20/30/40/50 fire damage to an attack; each such shot costs mana. | |
| Wind Walk · 4 lvl | self | Turns invisible and moves 10%/20%/30%/40% faster for 20/25/30/35 s. | |
| Stealz Arrow · 3 lvl | spell | Fires an arrow to the target point: 200/250/300 damage to each enemy it passes and 200/250/300 more on the way back. Bone Fletcher heals for 25% of the damage dealt. | |
| Attribute Bonus · 10 lvl | passive | +2 → 20 to Strength, Agility and Intelligence. | |
| Fire Hands | innate | — |
Faerie Dragon
Loved by aggressive players everywhere, Puck the Fairie Dragon is one of the best heroes in the game at starting fights
HP 475 · Mana 375 · Armor 6.6 hero · Damage 47–53 Universal · Attack every 1.7 s · Range 550 · Speed 295
Strength 15 +1.7 · Agility 22 +1.7 · Intelligence 25 +2.4 (primary: intelligence)
| Ability | Type | Description | |
|---|---|---|---|
| Illusory Orb · 4 lvl | point target | Sends an orb 1800 forward: 70/140/210/280 damage to enemies within 200 of its path. While it flies, Faerie Dragon can teleport to it. | |
| Waning Rift · 4 lvl | spell | Faerie dust bursts around the hero: 60/120/180/240 damage and a 0.75/1.5/2.25/3 s silence to enemies within 400. | |
| Phase Shift · 4 lvl | spell | Phases out for 2.5/3/3.5/4 s and dodges every attack. | |
| Colour Spray · 3 lvl | spell | Damages and stuns enemies in a 270/180/90° arc up to 300/400/500 ahead; the closer, the stronger — up to 380/440/500 damage and a 3/4/5 s stun. | |
| Attribute Bonus · 10 lvl | passive | +2 → 20 to Strength, Agility and Intelligence. |
Rylai Crestfall
The Crystal Maiden is a powerful disabler and support spellcaster.
HP 500 · Mana 315 · Armor 3.8 hero · Damage 43–49 Universal · Attack every 1.7 s · Range 600 · Speed 280
Strength 16 +1.7 · Agility 16 +1.6 · Intelligence 21 +2.9 (primary: intelligence)
| Ability | Type | Description | |
|---|---|---|---|
| Crystal Nova · 4 lvl | spell | Frost bursts at the point: 100/150/200/250 damage, −20% attack and −30% movement speed for 3.5/4/4.5/5 s to enemies within 400. | |
| Frostbite · 4 lvl | enemy target | Freezes an enemy for 1.5/2/2.5/3 s: it cannot move or attack and takes 70 damage per second. | |
| Brilliance Aura · 4 lvl | aura | All allies across the map regenerate +0.5/1/1.5/2 mana per second. | |
| Freezing Field · 3 lvl | point target | 4 waves of 10 ice shards around the point: 100/115/130 damage per shard within 630; −20% attack and −30% movement speed for 4 s. | |
| Attribute Bonus · 10 lvl | passive | +2 → 20 to Strength, Agility and Intelligence. |
God of War
Warrior Hero, exceptional at defense and augmenting nearby friendly troops.
HP 600 · Mana 240 · Armor 5.4 hero · Damage 42–52 Universal · Attack every 1.7 s · Range melee · Speed 300
Strength 20 +2.9 · Agility 18 +2 · Intelligence 16 +1.8 (primary: strength)
| Ability | Type | Description | |
|---|---|---|---|
| Feral Impact · 4 lvl | spell | Leaps to the point: 75/150/225/300 damage and a knockback to enemies within 250/300/350/400. Jumping down from high ground hits harder. | |
| Bonebreaker · 4 lvl | enemy target | Knocks back an adjacent enemy: 150/200/250/300 damage and a 4 s stun (heroes 2 s). | |
| Battle Fury · 4 lvl | passive | After each spell, attacks 25%/40%/55%/70% faster; the bonus fades over time. | |
| Tornado · 3 lvl | self-centered | Spins for 6 s: 70 damage per second and a knockback to enemies within 200. | |
| Attribute Bonus · 10 lvl | passive | +2 → 20 to Strength, Agility and Intelligence. |
Shadows Wisp
Originally nothing more than a lowly spirit of the trees, Io dwelt peacefully amongst his kind in the Great Forest.
HP 525 · Mana 345 · Armor 2.2 hero · Damage 39–45 Universal · Attack every 1.7 s · Range 575 · Speed 295
Strength 17 +1.9 · Agility 14 +1.6 · Intelligence 23 +1.7 (primary: strength)
| Ability | Type | Description | |
|---|---|---|---|
| Walk of Shadows · 4 lvl | spell | Becomes an invulnerable shadow for 10/12.5/15/17.5 s and glides to an enemy; each touch deals 40/80/120/160 damage. | |
| Shadow Drain · 4 lvl | spell | Drains a target's shadow; when it is gone, deals 150/300/450/600 damage. Breaks if the target gets farther than 1200. | |
| Knowledge of Shadows · 4 lvl | aura | +5%/10%/15%/20% movement speed. Enemies attacking the Wisp from behind are blinded: 65%/75%/85%/95% miss chance for 8 s. | |
| Love the Shadows · 3 lvl | spell | All enemies around are hit by Shadow Drain that takes 3 s instead of 6: 150/300/450 damage. Without Shadow Drain learned — 100 damage. | |
| Attribute Bonus · 10 lvl | passive | +2 → 20 to Strength, Agility and Intelligence. |
Anubis
The Nerubian Assassin starts off by wearing his opponents down early on, Burning their Mana for damage, keeping them fairly useless and vulnerable.
HP 550 · Mana 270 · Armor 7.7 hero · Damage 41–47 Universal · Attack every 1.7 s · Range melee · Speed 300
Strength 18 +2 · Agility 19 +2.2 · Intelligence 18 +2.1 (primary: agility)
| Ability | Type | Description | |
|---|---|---|---|
| Attribute Bonus · 10 lvl | passive | +2 → 20 to Strength, Agility and Intelligence. | |
| Impale · 4 lvl | spell | Three lines of spikes: 80/130/180/230 damage and a 0.75/1.25/1.75/2.25 s stun to ground enemies; the middle line reaches farther. | |
| Psychic Rape · 4 lvl | spell | Burns mana equal to 1.25/2.5/3.75/5× the hero's Agility and deals that much damage. If the target runs out of mana (or has none), it is stunned for 1/1.5/2/2.5 s. | |
| Spiked Carapace · 4 lvl | passive | +2/4/6/8 armor; returns 5%/10%/15%/20% of melee damage to attackers. | |
| Vendetta · 3 lvl | self | Invisible for 20/35/50 s and 10%/15%/20% faster; the attack that breaks it deals +225/375/525 damage. |
Axe
Mogul Khan's ability to disrupt an enemy team is legendary, his tanking skills renowned.
HP 725 · Mana 210 · Armor 6 hero · Damage 47–69 Universal · Attack every 1.7 s · Range melee · Speed 290
Strength 25 +2.5 · Agility 20 +2.2 · Intelligence 14 +1.6 (primary: strength)
| Ability | Type | Description | |
|---|---|---|---|
| Berserker's Call · 4 lvl | spell | Nearby enemies are forced to attack Axe for 1.5/2/2.5/3 s; Axe gets +30 armor. | |
| Battle Hunger · 4 lvl | spell | The target takes 15/21/27/33 damage per second for 10/13/16/19 s or until it kills a unit. | |
| Counter Helix · 4 lvl | passive | When attacked, 17% chance to spin and deal 100/125/150/175 damage to all nearby enemies. Cooldown 0.7/0.65/0.6/0.55 s. | |
| Culling Blade · 3 lvl | spell | Deals 150/250/300 damage; kills the target outright if its HP is below 300/450/625. | |
| Attribute Bonus · 10 lvl | passive | +2 → 20 to Strength, Agility and Intelligence. |
Stealth Assassin
The Stealth Assassin's ultimate allows him to passively regain Invisibility after an attack or using an ability.
HP 525 · Mana 210 · Armor 14.2 hero · Damage 56–78 Universal · Attack every 1.7 s · Range melee · Speed 300
Strength 17 +2 · Agility 34 +2.9 · Intelligence 14 +1.3 (primary: agility)
| Ability | Type | Description | |
|---|---|---|---|
| Smoke Screen · 4 lvl | spell | A smoke cloud within 250/275/300/325: enemies cannot cast spells, miss 40%/50%/60%/70% of attacks and move 25% slower for 7 s. Items still work. | |
| Blink Strike · 4 lvl | spell | Teleports to an enemy and strikes it for 30/60/90/120 bonus damage. | |
| Backstab · 4 lvl | passive | Attacks from behind deal bonus damage equal to 0.25/0.5/0.75/1× the hero's Agility. | |
| Permanent Invisibility · 3 lvl | passive | Turns invisible after 3.5/2.5/1.5 s without attacking. | |
| Attribute Bonus · 10 lvl | passive | +2 → 20 to Strength, Agility and Intelligence. |
Earthshaker
Although the Earthshaker is a strength hero, his real power lies in his spells.
HP 650 · Mana 240 · Armor 4.6 hero · Damage 43–51 Universal · Attack every 1.7 s · Range melee · Speed 300
Strength 22 +2.5 · Agility 12 +1.4 · Intelligence 16 +1.8 (primary: strength)
| Ability | Type | Description | |
|---|---|---|---|
| Fissure · 4 lvl | point target | A crack 1200 long: 125/175/225/275 damage and a 1/1.25/1.5/1.75 s stun; it blocks the way for a while. | |
| Enchant Totem · 4 lvl | spell | The next attack within 14 s deals +75%/150%/225%/300% damage. | |
| Aftershock · 4 lvl | passive | Each spell shakes the ground: 25/45/75/115 damage and a 0.3/0.7/1.2/1.5 s stun to nearby enemies. | |
| Echo Slam · 3 lvl | spell | A shockwave: 200/275/350 damage to nearby enemies, plus 35/45/65 for every other enemy hit. | |
| Attribute Bonus · 10 lvl | passive | +2 → 20 to Strength, Agility and Intelligence. |
The Dark Lady
Wielding twin, scythe-like blades, the she-reaper known as the Dark Lady has moved through the Legion's ranks like a shadow of death.
HP 650 · Mana 240 · Armor 4.9 hero · Damage 45–65 Universal · Attack every 1.7 s · Range melee · Speed 305
Strength 22 +2 · Agility 23 +3.1 · Intelligence 16 +1.9 (primary: agility)
| Ability | Type | Description | |
|---|---|---|---|
| Dark Blades · 4 lvl | spell | For 3/4/5/6 s: +50%/60%/70%/80% base damage, attacks silence for 2.5 s. | |
| Taint Soul · 4 lvl | enemy target | 60/90/120/150 damage and −60% movement speed, recovering over 2/3/4/5 s. | |
| Charging Strikes · 4 lvl | spell | Dashes up to 600/700/800/900 toward the point and attacks every enemy on the way, each next hit 15% weaker. With Dark Blades on, the hits silence. Afterwards +30%/45%/60%/75% attack speed for 6 s. | |
| Cover of Darkness · 3 lvl | spell | Enemy heroes within 1000 for 4/6/8 s: −15% movement speed, no allied vision, sight −1000/−1200/−1400. | |
| Attribute Bonus · 10 lvl | passive | +2 → 20 to Strength, Agility and Intelligence. |
Units · 42
| Name | HP | Armor | Damage | Attack every | Range | Cost | |
|---|---|---|---|---|---|---|---|
| Raider | 675 | 0 heavy | 29–36 Normal | 1.75 s | melee | 180 + 40 lumber | |
| Grunt | 525 | 0 heavy | 17–20 Normal | 1.9 s | melee | 200 | |
| Abomination | 1100 | 2 heavy | 31–40 Normal | 1.7 s | melee | 240 + 70 lumber | |
| Footman | 400 | 0 normal | 11–12 Normal | 2 s | melee | 135 | |
| Spell Breaker | 700 | 1 heavy | 26–33 Normal | 1.7 s | 250 | 215 + 30 lumber | |
| Crypt Fiend | 600 | 0 medium | 21–26 Pierce | 1.9 s | 550 | 215 | |
| Dryad | 650 | 1 medium | 26–33 Pierce | 1.7 s | 500 | 145 + 60 lumber | |
| Rifleman | 550 | 0 medium | 16–19 Pierce | 1.9 s | 350 | 205 + 30 lumber | |
| Tauren | 1150 | 2 heavy | 35–44 Normal | 1.65 s | melee | 600 | |
| Knight | 1200 | 2 heavy | 31–40 Normal | 1.6 s | melee | 245 + 60 lumber | |
| Troll Berserker | 625 | 0 medium | 23–28 Pierce | 1.85 s | 450 | 135 + 20 lumber | |
| Random Hero | 220 | 0 medium | 5–6 Normal | 2 s | melee | 1 lumber | |
| Mass Serpent Ward | 150 | 0 heavy | 54–58 Pierce | 1.5 s | 600 | — | |
| Militia | 650 | 0 heavy | 21–26 Normal | 1.8 s | melee | 75 | |
| Mass Serpent Ward | 150 | 0 heavy | 69–73 Pierce | 1.5 s | 600 | — | |
| Archer | 500 | 0 medium | 16–19 Normal | 1.9 s | 400 | 130 + 10 lumber | |
| Glaive Thrower (footmen) | 1100 | 2 medium | 31–40 Pierce | 1.6 s | 600 | 130 + 10 lumber | |
| Infernal | 2000 | 6 heavy | 101–112 Chaos | 1.35 s | melee | 385 + 120 lumber | |
| Skeletal Mage | 650 | 1 medium | 26–33 Pierce | 1.8 s | 500 | — | |
| Wisp | 120 | 0 medium | — | — | — | 60 | |
| Druid of the Talon | 750 | 5 normal | 26–28 Magic | 1.6 s | 600 | 135 + 20 lumber | |
| Demolisher | 1000 | 5 fortified | 251–271 Siege | 2 s | 1150 | 1000 | |
| Troll High Priest | 700 | 0 fortified | 26–33 Chaos | 1.5 s | 600 | 225 | |
| Huntress | 650 | 0 medium | 21–26 Normal | 1.8 s | 300 | 195 | |
| Plague Ward Lv2 | 200 | 0 heavy | 17–21 Pierce | 1.5 s | 600 | — | |
| Infernal Juggernaut | 2500 | 2 heavy | 121–129 Chaos | 1.6 s | 600 | 1500 | |
| Ghoul | 500 | 0 heavy | 16–19 Normal | 1.9 s | melee | 120 | |
| Plague Ward Lv4 | 450 | 0 heavy | 34–42 Pierce | 1.5 s | 600 | — | |
| Mass Serpent Ward | 150 | 0 heavy | 39–45 Pierce | 1.5 s | 600 | — | |
| Dark Wizard | 1250 | 0 fortified | 30–39 Chaos | 1.5 s | 600 | 850 | |
| Saving-Chamber | 5000 | 10 fortified | 36–40 unknown | 1.1 s | melee | 1500 | |
| Granite Golem | 1250 | 1 fortified | 36–40 Chaos | 1 s | melee | 250 | |
| Ancient Hydra | 1600 | 2 heavy | 77–97 Chaos | 1.5 s | 500 | 2000 | |
| Granite Golem | 5000 | 7 fortified | 56–63 Chaos | 1 s | melee | 3500 | |
| Infernal | 5000 | 3 fortified | 151–162 Chaos | 1.35 s | melee | 385 + 120 lumber | |
| Plague Ward Lv1 | 75 | 0 heavy | 9–11 Pierce | 1.5 s | 600 | — | |
| Infernal | 3500 | 2 fortified | 126–137 Chaos | 1.35 s | melee | 385 + 120 lumber | |
| Giant Sea Turtle | 1250 | 5 fortified | 28–37 Chaos | 1.6 s | 500 | 400 | |
| Rat | 400 | 0 fortified | — | — | — | 225 | |
| Goblin Zeppelin | 350 | 0 light | — | — | — | 450 | |
| Plague Ward Lv3 | 325 | 0 heavy | 26–32 Pierce | 1.5 s | 600 | — | |
| Peasant | 500 | 0 medium | 5–6 Normal | 2 s | melee | 300 |
Buildings · 34
| Name | HP | Armor | Damage | Attack every | Range | Cost | |
|---|---|---|---|---|---|---|---|
| Intelligence Heroes | 150,000 | 0 fortified | — | — | — | 50 | |
| Strength Heroes | 150,000 | 0 fortified | — | — | — | 50 | |
| Barracks | 3500 | 7 fortified | — | — | — | 20,000 | |
| Orc 4 : Tauren Totem | 10,000 | 17 fortified | 61–70 Chaos | 0.8 s | 800 | 4000 | |
| Human 4 : Castle | 10,000 | 17 fortified | 61–70 Chaos | 0.8 s | 800 | 4000 | |
| Orc 1: Stronghold | 4000 | 10 fortified | 6–15 Normal | 1.3 s | 800 | 1050 | |
| Random Hero | 150,000 | 0 fortified | — | — | — | 50 | |
| Strength Heroes 2 | 150,000 | 0 fortified | — | — | — | 50 | |
| Night Elf 2 : Upgraded Tree of Life | 5000 | 13 fortified | 31–40 Normal | 1.2 s | 800 | 1400 | |
| Agility Heroes | 150,000 | 0 fortified | — | — | — | 50 | |
| Undead 1 : Necropolis | 4000 | 9 fortified | 6–15 Normal | 1.3 s | 800 | 1050 | |
| Personal Shop | 500,000 | 0 fortified | — | — | — | 50 | |
| Undead 2 : Upgraded Necropolis | 5000 | 13 fortified | 31–40 Normal | 1.2 s | 800 | 1400 | |
| Altar of Legends | 500,000 | 0 fortified | — | — | — | 50 | |
| Undead 4 : Black Citadel | 10,000 | 17 fortified | 61–70 Chaos | 0.8 s | 800 | 4000 | |
| Night Elf 4 : Tree of Eternity | 10,000 | 17 fortified | 61–70 Chaos | 0.8 s | 800 | 4000 | |
| Intelligence Heroes 2 | 150,000 | 0 fortified | — | — | — | 50 | |
| Scout Tower | 500 | 7 light | — | — | — | 200 | |
| Night Elf 1 : Tree of Life | 5000 | 12 fortified | 6–15 Normal | 1.3 s | 800 | 1050 | |
| Orc 3 : Fortress | 7500 | 15 fortified | 46–55 Normal | 1 s | 800 | 2000 | |
| Creep Shop | 150,000 | 0 fortified | — | — | — | 50 | |
| Night Elf 3 : Tree of Ages | 7500 | 15 fortified | 46–55 Normal | 1 s | 800 | 2000 | |
| Human 3 : MiniCastle | 8000 | 17 fortified | 46–55 Chaos | 0.8 s | 800 | 2000 | |
| Armor Shop | 150,000 | 0 fortified | — | — | — | 50 | |
| Human 1 : Upgraded Barracks | 5000 | 13 fortified | 6–15 Normal | 1.3 s | 800 | 1050 | |
| Archvault | 150,000 | 0 fortified | — | — | — | 50 | |
| Undead 3 : Halls of the Dead | 7500 | 15 fortified | 46–55 Chaos | 1 s | 800 | 2000 | |
| Weapons Shop | 150,000 | 0 fortified | — | — | — | 50 | |
| Agility Heroes 2 | 150,000 | 0 fortified | — | — | — | 50 | |
| Arcane Tower | 1500 | 13 fortified | 51–53 Chaos | 0.5 s | 1000 | 400 | |
| Human 2 : Keep | 7500 | 15 fortified | 31–40 Normal | 1 s | 800 | 1400 | |
| Orc 2 : Upgraded Stronghold | 5000 | 13 fortified | 31–40 Normal | 1.2 s | 800 | 1400 | |
| Cannon Tower | 1250 | 11 fortified | 101–122 Normal | 1.5 s | 1000 | 300 | |
| Guard Tower | 1000 | 9 fortified | 51–55 Normal | 0.9 s | 1250 | 250 |
Items · 50
| Name | Cost | Description | |
|---|---|---|---|
| Tome of Retraining | — | Resets hero skills: skill points can be spent again 1 charge · consumed on use Unlearns all of the hero's skills so the points can be spent again. | |
| Potion of Invisibility | — | Invisible for 180 s (10 s on heroes) 1 charge · consumed on use Makes the hero invisible for 180 s. | |
| Amulet of Power 2 | — | +100 mana +150 HP | |
| Amulet of Power 1 | — | +200 mana +300 HP | |
| Xtra Speed Scroll | 50 | Nearby allies move at the 522 speed cap for 20 s 3 charges · consumed on use Allies within 1000 of the hero run at maximum speed for 20 s. | |
| Gem of True Seeing | 100 | Detects invisible units within 1100 The hero sees invisible units within 1100. | |
| Scroll of Town Portal | 150 | The hero and own units within 1100 are teleported to base 2 charges · consumed on use Teleports the hero and nearby troops to a friendly town hall. | |
| Mana Potion | 150 | +150 mana 1 charge · consumed on use Restores 150 mana. | |
| Health Stone | 250 | heals 500 HP +1 HP/s 1 charge · consumed on use +1 HP regeneration per second while carried. Can be consumed for 500 HP. | |
| Moonstone | 250 | Change Time of Day 1 charge · consumed on use An eclipse: night for 30 s. | |
| Scroll of Town Portal | 250 | The hero and own units within 1100 are teleported to base 2 charges · consumed on use Teleports the hero and nearby troops to a friendly town hall. | |
| Mana Stone | 250 | +300 mana +25% mana regeneration 1 charge · consumed on use +25% mana regeneration while carried. Can be consumed for 300 mana. | |
| Potion of Restoration | 350 | Restoration 1 charge · consumed on use Restores 1000 HP and 500 mana. | |
| Pendant of Mana | 400 | +250 mana | |
| Talisman of Evasion | 400 | evasion 35% 35% chance to dodge an attack. Does not stack with Evasion or Drunken Brawler. | |
| Potion of Omniscience | 400 | Reveal Map 1 charge · consumed on use Reveals the whole map for 5 s. | |
| Periapt of Vitality | 400 | +300 HP | |
| Belt of Giant Strength +6 | 500 | +6 strength | |
| Boots of Quel'Thalas +12 | 500 | +12 agility | |
| Wand of Negation | 500 | Dispel Magic 3 charges · consumed on use Dispels all magic within 700 of the target point and deals 850 damage to summoned units. | |
| Potion of Invulnerability | 500 | Invulnerable for 15 s 1 charge · consumed on use The hero is invulnerable for 15 s; spells cannot target it. | |
| Sobi Mask | 500 | +50% mana regeneration +50% mana regeneration. | |
| Ring of Protection +5 | 500 | +5 armor | |
| Robe of the Magi +6 | 500 | +6 intelligence | |
| Claws of Attack +20 | 500 | +20 damage | |
| Scepter of Shockwaves | 650 | 200 damage to each unit in a 1250 line, 150 wide 2 charges · consumed on use Casts a Shockwave: 200 damage to ground units in a line. | |
| Healing Salve | 750 | +1000 HP over 10 s 3 charges · consumed on use Restores 1000 HP to a unit over 10 s. Taking damage stops it. | |
| Ankh of Reincarnation | 1000 | revives the hero after death 1 charge · consumed on use When the hero dies, it comes back to life with full health. Used up. | |
| Tome of Power | 1000 | +1 hero level 1 charge · consumed on use The hero gains 1 level. | |
| Crown of Kings +5 | 1000 | +5 to strength, agility and intelligence | |
| Scroll of Healing | 1250 | Heals nearby allies for 500 HP 1 charge · consumed on use Heals friendly non-mechanical units within 600 of the hero for 500 HP. | |
| Firecloak | 1400 | +8 armor 50 damage/s to nearby enemies +8 armor; burns enemies within 225 for 50 damage per second. | |
| Ancient Janggo of Endurance | 1500 | Allies within 900: +10% movement, +5% attack speed The hero and nearby allies move 10% and attack 5% faster. Does not stack with Endurance Aura. | |
| Kelen's Dagger of Escape | 1500 | Instantly moves to a point up to 1000 away usable Teleports the hero up to 1000 away. | |
| Legion Doom-Horn | 1500 | Allies within 900: +10% movement, +0.5 HP/s regeneration The hero and nearby allies move 10% faster and regenerate +0.5 HP per second. Does not stack with Unholy Aura. | |
| Warsong Battle Drums | 1500 | Allies within 900 deal 10% more damage Nearby allies deal +10% attack damage. Does not stack with Command Aura. | |
| Scourge Bone Chimes | 1500 | Melee allies heal for 25% of damage dealt The hero and nearby melee allies heal for 25% of the damage they deal. Does not stack with Vampiric Aura. | |
| Orb of Static | 1500 | 40% chance (15% vs heroes) to apply the orb effect +20 attack damage; attacks can slow the enemy. | |
| Orb of Frost | 1500 | Attacks slow the target for 3 s (1 s on heroes) +6 cold damage to attacks; the target is slowed for 3 s (heroes 1 s). | |
| Orb of Fire | 1500 | +15 fire damage +15 fire damage to attacks, splashing within 140. | |
| The Lion Horn of Stormwind | 1500 | Allies within 900: +5 armor The hero and nearby allies get +5 armor. Does not stack with Devotion Aura. | |
| Mask of Death | 1750 | life steal 40% The hero heals for 40% of the attack damage it deals. | |
| Bundle of Lumber | 1900 | +1 lumber 1 charge · consumed on use Gives 1 lumber. | |
| Boots of Evasion | 2000 | evasion 35% +10 armor +12 agility 35% chance to dodge, +12 Agility, +10 armor. | |
| Runed Bracers | 2500 | Allies within 900: +10% movement, +0.5 HP/s regeneration Spell damage taken reduced by 60% Spell damage to the hero −60%; Unholy Aura for nearby allies. | |
| The Last Chance | 2500 | 0.01 damage and stuns for 120 s 1 charge · consumed on use Stuns an enemy hero for 120 s. | |
| Bladebane Armor | 3500 | +15 armor Allies within 900: +5 armor +15 armor to the hero and +5 armor to nearby allies. | |
| Sword of Destruction | 4500 | +100 damage | |
| Scroll of Earthquake | 5000 | +2 to strength, agility and intelligence 1 charge · consumed on use | |
| Ring of the Gods | 50,000 | Revives 7 s after death Invulnerable +500 to strength, agility and intelligence Invulnerability, +500 to all attributes and Reincarnation. |
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