Русский
All maps › Green TD

Green TD

Tower defense · 1–9, shared lives · ZeRo / ProS / 5 · Playable · in progress

The same towers, but creeps walk a road to the exit, and every one that slips through costs a shared life.

Green TD

Is it for you

What you do

  • build towers along the road
  • let nothing through — lives are shared
  • pick a version: ZeRo, ProS or 5

Is it hard to start

easy — like Green Circle, but the road leads to an exit

How long, with whom

≈ 40–60 min

solo or with friends

Implementation status: Playable · in progress

Original mechanicsthree versions of the map, 50 shared lives
Our own arttowers and creeps from Green Circle
Online with friendsroom link, friends take the seats
Bots on empty seatsnot needed
In-game tutorialno

Other maps

Readyonlinetutorial Green Circle TD MegaTower defense · 1–8, together against the waves · ≈ 50–70 min Creeps run in a circle around your base and you line the road with towers. 176 towers in 11 lines, each with a role: damage, slow, poison, auras. Playableonline WintermaulTower defense · 1–9 · ≈ 40–60 min Monsters march to the ship while you build a maze of towers: the longer their path, the longer they are under fire. Playable Enfo's Team SurvivalSurvival · you and bots, co-op or versus · ≈ 40–60 min A team of heroes holds out against rounds of monsters. Shops and levels between rounds; late rounds need real teamwork. Playableonlinetutorial Footman FrenzyArmy battle · 12: 4 teams of 3, empty seats are bots · ≈ 20–40 min Your barracks spawn footmen on their own while you lead a hero and the army against other bases. Four corners, four teams, the last one standing wins. Playable Hero Line WarsArmy battle · two teams, empty seats are bots · ≈ 30–50 min Hire mercenaries — they rush the enemy base and raise your income. Meanwhile your hero holds off theirs. Playableonline Pudge WarsArena · two teams across a river · ≈ 15–25 min Butchers on both sides of a river throw hooks: catch, pull, finish. Pure aim and prediction. Playable Hungry Hungry FelhoundsArena · up to 11, empty seats are bots · ≈ 5–10 min The felhound chases whoever holds the stone and gets faster with every pass. Pass it and don’t get caught. Playable X Hero SiegeSurvival · up to 8 heroes in the castle · ≈ 40–60 min The castle is besieged along eight lanes. Your heroes hold the passes wave after wave until the boss chain. Playable War of CitiesArmy battle · 5 vs 5, empty seats are bots · ≈ 30–50 min Put buildings on your lane — the army they spawn marches on the enemy City by itself. What you build and when decides it. Playable Castle FightArmy battle · two teams, empty seats are bots · ≈ 10–20 min per round Everyone builds their race’s buildings and the army marches on the enemy castle on its own. Rounds to a set score. Playable Like a KingArmy battle · 1 vs 1 against a bot · ≈ 5–10 min per fight Short duels on a grid: mines give gold, barracks give troops, and you draw their path yourself. Playable Key to LifeRPG · up to 4 heroes · ≈ 60–90 min RPG survival in a demon city: ten classes, a quest chain, three artifacts and a final fight with Arkhazar.