Hero Line Wars · Wiki
Reference built from the map data: the same numbers as in the game. Ability descriptions follow their WC3 fields per level (separated by “/”). Map version: 9.3.
Heroes · 14
Blademaster
Cunning Hero, adept at quickly killing individual units and creating confusion among enemies. Can learn Mirror Image, Wind Walk, Critical Strike and Bladestorm. Attacks land units.
HP 260 · Mana 120 · Armor -0.05 hero · Damage 15–37 Universal · Attack every 1.77 s · Range melee · Speed 320
Strength 8 +4 · Agility 13 +4 · Intelligence 6 +4 (primary: agility)
| Ability | Type | Description | |
|---|---|---|---|
| + Bonus · 30 lvl | passive | Gives additional points to Agility, Intelligence, and Strength. | |
| CRITICALSTRIKE · 10 lvl | passive | Gives a chance to do more damage on an attack. Damage increases with levels. | |
| BASH · 10 lvl | passive | Gives a chance that an attack will do bonus damage and stun an opponent. Bonus damage and stun times increase with levels! | |
| MIRRORIMAGE · 10 lvl | self | Confuses the enemy by creating illusions of the Blademaster. Dispels all magic from the Blademaster. Duration and number of blademasters increase with levels. | |
| BLADESTORM · 3 lvl | self-centered | Causes a bladestorm of destructive force around the Blademaster, rendering him immune to magic and dealing damage per second to nearby enemy land units. Damage and time increases with levels. |
Hydralisk
Hydralisk
HP 400 · Mana 160 · Armor 0.2 hero · Damage 18–28 Universal · Attack every 1.5 s · Range melee · Speed 320
Strength 15 +6 · Agility 8 +4 · Intelligence 8 +4 (primary: agility)
| Ability | Type | Description | |
|---|---|---|---|
| + Bonus · 30 lvl | passive | Gives additional points to Agility, Intelligence, and Strength. | |
| CRITICALSTRIKE · 10 lvl | passive | Gives a chance to do more damage on an attack. Damage increases with levels. | |
| WARSTOMP · 10 lvl | self-centered | Slams the ground, stunning and damaging nearby enemy land units. Damage increase with levels. | |
| Fang of the Vampire · 3 lvl | aura | Hero gain 5%/10%/15% of their attack damage when they hit enemy units. | |
| Infectuious Flies · 5 lvl | summon | Creates a swarm of angry locusts that bite and tear at nearby enemy units. As they chew the enemy flesh, they convert it into a substance that restores hit points to the Crypt Lord when they return. Lasts 60 seconds. |
Priest of healing
Cunning Hero, adept at entering and escaping combat. Can learn Blink, Fan of Knives, Shadow Strike and Vengeance. Attacks land units.
HP 260 · Mana 160 · Armor -0.5 hero · Damage 22–42 Universal · Attack every 2 s · Range 1000 · Speed 320
Strength 8 +4 · Agility 10 +4 · Intelligence 8 +5 (primary: agility)
| Ability | Type | Description | |
|---|---|---|---|
| + Bonus · 30 lvl | passive | Gives additional points to Agility, Intelligence, and Strength. | |
| MIRRORIMAGE · 10 lvl | self | Confuses the enemy by creating illusions of the Blademaster. Dispels all magic from the Blademaster. Duration and number of blademasters increase with levels. | |
| MANASHIELD · 10 lvl | toggle | Creates a shield that absorbs damage by using the Sea Witch's mana. Increases with each level. | |
| Healing Aura · 3 lvl | aura | Nearby friendly melee units gain hit points when they hit enemy units. Hit point regeneration increases with levels. | |
| Infernal of light DooM · 3 lvl | summon | lvl 1: Summons inferno of light Doom lvl 3: Summons Inferno of light Doom |
Sniper
Mystical Hero, adept at ranged assaults. Can learn camo shot, Summon Water Elemental, Brilliance Aura and Mass Teleport. Attacks land and air units.
HP 180 · Mana 180 · Armor -0.95 hero · Damage 9–15 Universal · Attack every 2.6 s · Range 1500 · Speed 320
Strength 4 +4 · Agility 7 +4 · Intelligence 9 +4 (primary: agility)
| Ability | Type | Description | |
|---|---|---|---|
| + Bonus · 30 lvl | passive | Gives additional points to Agility, Intelligence, and Strength. | |
| Cobat adrinalin · 10 lvl | aura | Increases nearby friendly units' movement speed by 10% → 40% and attack rate by 10% → 40%. | |
| Poisoned Shot · 10 lvl | on hit | lvl 1: Attacks poison: 10 damage/s for 10 s. lvl 10: Attacks poison: 200 damage/s for 50 s (10 s on heroes). | |
| Critical Shot · 10 lvl | passive | Gives a 10% → 20% chance to do 2 → 4 times normal damage on an attack. | |
| Camo shot · 5 lvl | self | Invisible for 60/60/50/50/50 s and +10%/40%/70%/100%/130% movement; the attack out of invisibility deals +10,000/20,000/30,000/40,000/50,000 damage. |
Druid of the Moon
HP 240 · Mana 260 · Armor 0.5 hero · Damage 12–22 Universal · Attack every 2 s · Range 5000 · Speed 350
Strength 7 +4 · Agility 10 +8 · Intelligence 13 +4 (primary: agility)
| Ability | Type | Description | |
|---|---|---|---|
| + Bonus · 30 lvl | passive | Gives additional points to Agility, Intelligence, and Strength. | |
| BLACKARROW · 10 lvl | passive | Adds extra damage to attacks. Units killed while under the effect of Black Arrow will turn into Freaks! | |
| Trueshot Aura · 10 lvl | aura | An aura that gives friendly nearby units a 10% → 30% bonus damage to their ranged attacks. | |
| Sentinel · 10 lvl | summon | Summons Huntress. Duration and damage increase with levels. | |
| Starfall · 3 lvl | self-centered | 300/1200/2000 damage/s to enemies within 1000 for 30 s. |
Death Wish
A Gobblin Mecanic with ROCKETS
HP 340 · Mana 160 · Armor 1.05 hero · Damage 10–38 Universal · Attack every 2.2 s · Range 1200 · Speed 270
Strength 12 +4 · Agility 7 +4 · Intelligence 8 +6 (primary: intelligence)
| Ability | Type | Description | |
|---|---|---|---|
| + Bonus · 30 lvl | passive | Gives additional points to Agility, Intelligence, and Strength. | |
| Trueshot Aura · 10 lvl | aura | An aura that gives friendly nearby units a 10% → 30% bonus damage to their ranged attacks. | |
| BASH · 10 lvl | passive | Gives a chance that an attack will do bonus damage and stun an opponent. Bonus damage and stun times increase with levels! | |
| Cluster Missles · 10 lvl | point target | Bombards an area with rockets, dealing up to 35 → 100 damage to nearby enemy land units and stunning them for 1.01 second. | |
| Sky Rockets · 5 lvl | self-centered | Calls down a wave of falling stars every 2 seconds that damages nearby enemy units. Each wave deals 100 damage. Lasts for 60 seconds. |
Night Assassin
Mystical Hero, adept at controlling magic and ranged assaults. Can learn Flame Strike, Banish, Siphon Mana and Phoenix. Attacks land and air units.
HP 260 · Mana 180 · Armor -0.65 hero · Damage 21–27 Universal · Attack every 1.64 s · Range melee · Speed 300
Strength 8 +4 · Agility 9 +4 · Intelligence 9 +4 (primary: agility)
| Ability | Type | Description | |
|---|---|---|---|
| + Bonus · 30 lvl | passive | Gives additional points to Agility, Intelligence, and Strength. | |
| EVASION · 10 lvl | passive | Gives a percent chance to avoid attacks. Increases with levels. | |
| CRITICALSTRIKE · 10 lvl | passive | Gives a chance to do more damage on an attack. Damage increases with levels. | |
| Killer Roots · 10 lvl | enemy target | Causes roots to burst from the ground, immobilizing and disarming a target enemy unit for 15 → 25 seconds, and dealing 50 → 250 damage per second. | |
| Fang of the Vampire · 3 lvl | aura | Hero gain 5%/10%/15% of their attack damage when they hit enemy units. | |
| Sphere | innate | — |
Disciple of the Phoenix
Warrior Hero, exceptional at absorbing damage and melee combat. Can learn Shockwave, War Stomp, Endurance Aura and Reincarnation. Attacks land units.
HP 400 · Mana 80 · Armor -0.25 hero · Damage 6–16 Universal · Attack every 2.05 s · Range 1200 · Speed 320
Strength 15 +4 · Agility 5 +4 · Intelligence 4 +4 (primary: intelligence)
| Ability | Type | Description | |
|---|---|---|---|
| + Bonus · 30 lvl | passive | Gives additional points to Agility, Intelligence, and Strength. | |
| FLAME STRIKE · 10 lvl | point target | Conjures a pillar of fire which damages ground units in a target area over time. Damage and time increase with each level of the spell. | |
| Mirradon Flame · 10 lvl | aura | Enemies within 900: −5 → −50 armor. | |
| PHEONIX · 3 lvl | summon | Summons a powerful Phoenix. The Phoenix burns with such intensity that it damages itself and nearby enemy units. Has Spell Immunity, and Resistant Skin. When a Phoenix dies, it creates an egg that will hatch into a Phoenix. Attacks land and air units. | |
| Sea of flames · 10 lvl | point target | Calls down waves of fire to burn your enemies. |
Demon Hunter
Cunning Hero, adept at maneuvering through battles. Can learn Immolation, Evasion, Mana Burn, and Metamorphosis. Attacks land units.
HP 260 · Mana 100 · Armor -0.5 hero · Damage 12–34 Universal · Attack every 1.7 s · Range melee · Speed 320
Strength 8 +4 · Agility 10 +4 · Intelligence 5 +4 (primary: agility)
| Ability | Type | Description | |
|---|---|---|---|
| + Bonus · 30 lvl | passive | Gives additional points to Agility, Intelligence, and Strength. | |
| IMMOLATION · 10 lvl | toggle | Engulfs the Demon Hunter in flames, causing damage to nearby enemy land units. Increases with levels. | |
| SIphon LIFE · 10 lvl | enemy target | Absorbs the Life Force of a target enemy unit by taking life from it every second and giving it to the Freak. Life absorbed and time increase with levels. | |
| EVASION · 10 lvl | passive | Gives a percent chance to avoid attacks. Increases with levels. | |
| METAMORPH · 3 lvl | self | Transforms the Demon Hunter into a powerful Demon with a ranged attack and additional bonus hit points. | |
| Ultravision | innate | — |
Pandaren Brewmaster
Warrior Hero, exceptional at absorbing damage and melee combat. Can learn Breath of Fire, Drunken Haze, Drunken Brawler and Storm, Earth, And Fire. Attacks land units.
HP 340 · Mana 100 · Armor -0.4 hero · Damage 14–24 Universal · Attack every 2.22 s · Range melee · Speed 270
Strength 12 +4 · Agility 4 +4 · Intelligence 5 +4 (primary: strength)
| Ability | Type | Description | |
|---|---|---|---|
| + Bonus · 30 lvl | passive | Gives additional points to Agility, Intelligence, and Strength. | |
| BREATHOFFIRE · 10 lvl | point target | Breathes a cone of fire at enemy units. Units that have Drunken Haze on them will ignite and burn further causing damage and tourturing the little freaks! | |
| CRITICALSTRIKE · 10 lvl | passive | Gives a chance to do more damage on an attack. Damage increases with levels. | |
| IMMOLATION · 10 lvl | toggle | Engulfs the Demon Hunter in flames, causing damage to nearby enemy land units. Increases with levels. | |
| Healing Aura · 3 lvl | aura | Nearby friendly melee units gain hit points when they hit enemy units. Hit point regeneration increases with levels. |
Deafening Archer
Cunning Hero, adept at manipulating opponents. Can learn Silence, Black Arrow, Life Drain, and Charm. Attacks land and air units.
HP 260 · Mana 100 · Armor -0.65 hero · Damage 11–21 Universal · Attack every 2.42 s · Range 1200 · Speed 320
Strength 8 +4 · Agility 9 +6 · Intelligence 5 +4 (primary: agility)
| Ability | Type | Description | |
|---|---|---|---|
| + Bonus · 30 lvl | passive | Gives additional points to Agility, Intelligence, and Strength. | |
| BLACKARROW · 10 lvl | passive | Adds extra damage to attacks. Units killed while under the effect of Black Arrow will turn into Freaks! | |
| LIGHTMARE · 10 lvl | summon | Creates a swarm of angry Lights that bite and tear at nearby enemy units. As they chew the enemy flesh, they convert it into a substance that restores hit points to the Dark Ranger when they return. | |
| LIFEDRAIN · 10 lvl | enemy target | Absorbs the life essence of a target enemy unit by taking hit points from it every second and giving them to the Dark Ranger. Increases with each level of ability. | |
| Sea of flames · 10 lvl | point target | Calls down waves of fire to burn your enemies. |
Gul'dan
Gul'dan
HP 200 · Mana 240 · Armor -1.1 hero · Damage 14–24 Universal · Attack every 1.9 s · Range 600 · Speed 270
Strength 5 +4 · Agility 6 +4 · Intelligence 12 +6 (primary: intelligence)
| Ability | Type | Description | |
|---|---|---|---|
| + Bonus · 30 lvl | passive | Gives additional points to Agility, Intelligence, and Strength. | |
| FORKEDLIGHTNING · 10 lvl | enemy target | Calls forth a cone of lightning to damage enemies. Increases with levels. | |
| LIFEDRAIN · 10 lvl | enemy target | Absorbs the life essence of a target enemy unit by taking hit points from it every second and giving them to the Dark Ranger. Increases with each level of ability. | |
| Infernal of light DooM · 3 lvl | summon | lvl 1: Summons inferno of light Doom lvl 3: Summons Inferno of light Doom | |
| FAN of Knives · 10 lvl | self-centered | Hurls a flurry of knives, damaging nearby enemies. Damage increase with levels. |
Comandor Bob
Mystical Hero, effective at ranged attacks and scouting. Can learn Chain Lightning, Far Sight, Feral Spirit and Earthquake. Attacks land and air units.
HP 200 · Mana 240 · Armor -0.8 hero · Damage 10–16 Universal · Attack every 2 s · Range melee · Speed 320
Strength 5 +4 · Agility 8 +4 · Intelligence 12 +4 (primary: agility)
| Ability | Type | Description | |
|---|---|---|---|
| + Bonus · 30 lvl | passive | Gives additional points to Agility, Intelligence, and Strength. | |
| EVASION · 10 lvl | passive | Gives a percent chance to avoid attacks. Increases with levels. | |
| BASH · 10 lvl | passive | Gives a chance that an attack will do bonus damage and stun an opponent. Bonus damage and stun times increase with levels! | |
| MIRRORIMAGE · 10 lvl | self | Confuses the enemy by creating illusions of the Blademaster. Dispels all magic from the Blademaster. Duration and number of blademasters increase with levels. | |
| CRITICALSTRIKE · 10 lvl | passive | Gives a chance to do more damage on an attack. Damage increases with levels. |
Rocky
Warrior Hero, exceptional at defense and augmenting nearby friendly troops. Can learn Holy Light, Divine Shield, Devotion Aura and Resurrection. Attacks land units.
HP 340 · Mana 140 · Armor 4.45 fortified · Damage 14–24 Universal · Attack every 2.2 s · Range melee · Speed 270
Strength 12 +6 · Agility 3 +4 · Intelligence 7 +4 (primary: strength)
| Ability | Type | Description | |
|---|---|---|---|
| + Bonus · 30 lvl | passive | Gives additional points to Agility, Intelligence, and Strength. | |
| CHAINLIGHTNING · 10 lvl | enemy target | Hurls Disruptors at a target enemy that jumps to nearby enemies. Damage and enemy bounces increase with levels. | |
| MIRRORIMAGE · 10 lvl | self | Confuses the enemy by creating illusions of the Blademaster. Dispels all magic from the Blademaster. Duration and number of blademasters increase with levels. | |
| Misslestorm · 3 lvl | point target | Calls down hordes of Flying Rocks to explode upon your enemies. | |
| BASH · 10 lvl | passive | Gives a chance that an attack will do bonus damage and stun an opponent. Bonus damage and stun times increase with levels! |
Units · 61
| Name | HP | Armor | Damage | Attack every | Range | Cost | |
|---|---|---|---|---|---|---|---|
| Dark Wizard | 9300 | 22 heavy | 1001 Magic | 1.8 s | 500 | 16,000 | |
| Ogre Mauler | 20,000 | 30 heavy | 1002–1006 Universal | 1 s | melee | 28,000 | |
| Barbed Arachnathid | 75 | 0 unarmored | 10 Normal | 2 s | melee | 5 | |
| Draenei Protector | 375 | 6 heavy | 43 Normal | 1.35 s | melee | 100 | |
| Fortress | 400 | 2 heavy | 131 Magic | 1.5 s | 500 | 30,000 | |
| Nerubian Queen | 25,000 | 30 heavy | 1002–1006 Chaos | 1.6 s | 600 | 26,000 | |
| Black Drake | 400 | 7 heavy | 51 Magic | 1.8 s | 500 | 200 | |
| Poison Treant | 440 | 9 heavy | 101 Normal | 1.6 s | melee | 400 | |
| Eredar Diabolist | 475 | 10 heavy | 121 Siege | 1.8 s | 600 | 500 | |
| Ancient Sasquatch | 80,000 | 60 heavy | 1007–1070 Chaos | 1 s | melee | 45,000 | |
| Dark Minion | 290 | 0 heavy | 15–17 Normal | 2 s | melee | — | |
| Infernal Juggernaut | 1500 | 2 heavy | 61–69 Chaos | 1.6 s | 600 | 275 + 50 lumber | |
| Bloodfiend | 525 | 12 heavy | 186 Magic | 1.35 s | melee | 700 | |
| Huntress | 40,000 | 15 heavy | 801–803 Normal | 1 s | 900 | 195 + 20 lumber | |
| Giant Polar Bear | 17,000 | 40 heavy | 1004–1016 Universal | 1 s | melee | 33,000 | |
| Furbolg Shaman | 2400 | 12 medium | 401 Universal | 1.8 s | melee | 1800 | |
| Huntress | 600 | 2 unarmored | 16–18 Normal | 1.8 s | 225 | 195 + 20 lumber | |
| Faceless One Trickster | 675 | 2 heavy | 29–33 Normal | 1.35 s | melee | 255 + 30 lumber | |
| Dark Troll Shadow Priest | 350 | 5 heavy | 35 Pierce | 1.9 s | 600 | 80 | |
| Kobold Geomancer | 9300 | 18 medium | 1001 Pierce | 1.8 s | 600 | 12,000 | |
| Faceless One Terror | 1150 | 2 heavy | 41–48 Chaos | 1.8 s | 500 | 480 + 120 lumber | |
| Gnoll Assassin | 4000 | 15 medium | 751 Pierce | 1.6 s | 500 | 4500 | |
| Skeletal Mage | 420 | 8 medium | 86 Pierce | 1.8 s | 600 | 300 | |
| Thunder Lizard | 9600 | 20 heavy | 1001 Magic | 1.8 s | 500 | 14,000 | |
| Huntress | 5000 | 2 unarmored | 301–303 Normal | 1 s | 225 | 195 + 20 lumber | |
| Rogue | 150 | 0 light | 15 Normal | 2 s | melee | 10 | |
| Mur'gul Blood-Gill | 13,000 | 30 medium | 1001 Pierce | 1.6 s | 500 | 22,000 | |
| Faceless One Deathbringer | 1900 | 2 heavy | 48–81 Chaos | 1.5 s | 500 | 745 + 200 lumber | |
| Lightning Revenant | 42,000 | 2 medium | 1001 Normal | 1 s | melee | 41,000 | |
| Lesser Dark Minion | 215 | 0 heavy | 9–10 Normal | 2 s | melee | — | |
| Huntress | 3000 | 2 unarmored | 186–188 Normal | 1 s | 225 | 195 + 20 lumber | |
| Razormane Medicine Man | 19,000 | 50 heavy | 1006–1030 Magic | 1 s | melee | 39,000 | |
| Citadel | 6000 | 1 medium | 461 Pierce | 1.6 s | 500 | 100,000 | |
| Sea Giant Hunter | 2800 | 12 heavy | 651 Normal | 1.5 s | melee | 3000 | |
| Infernal Juggernaut | 8750 | 17 heavy | 1005–1015 Siege | 1.6 s | 600 | 10,000 | |
| Skeleton Warrior | 180 | 1 heavy | 14–15 Normal | 2 s | melee | — | |
| Huntress | 4000 | 2 unarmored | 251–253 Normal | 1 s | 225 | 195 + 20 lumber | |
| Harpy Queen | 6000 | 16 heavy | 902 Magic | 0.7 s | 500 | 6000 | |
| Dire Mammoth | 20,000 | 28 heavy | 1002–1004 Siege | 1.35 s | melee | 20,000 | |
| Spider Crab Behemoth | 325 | 3 light | 29 Normal | 1.9 s | melee | 50 | |
| Wraith | 2600 | 12 heavy | 551 Pierce | 1.8 s | 300 | 2200 | |
| Brood Mother | 3300 | 12 heavy | 701 Normal | 1.35 s | melee | 4000 | |
| Siege Golem | 6000 | 15 heavy | 1001 Siege | 1.35 s | melee | 5000 | |
| Murloc Plaguebearer | 15,000 | 30 heavy | 1002–1006 Universal | 1.35 s | melee | 24,000 | |
| Ancient Hydra | 8000 | 16 heavy | 1025–1375 Normal | 1.5 s | 500 | 7000 | |
| Berserk Wildkin | 36,000 | 35 heavy | 1003–1012 Siege | 1 s | melee | 30,000 | |
| Centaur Archer | 225 | 0 medium | 21 Pierce | 1.9 s | 500 | 25 | |
| Huntress | 10,000 | 2 unarmored | 401–403 Normal | 1 s | 225 | 195 + 20 lumber | |
| Magnataur Reaver | 15,000 | 26 heavy | 1002–1004 Pierce | 1.5 s | melee | 18,000 | |
| Polar Furbolg Champion | 36,000 | 40 heavy | 1005–1020 Chaos | 1 s | melee | 36,000 | |
| Greater Dark Minion | 405 | 0 heavy | 16–19 Normal | 2 s | melee | — | |
| Overlord | 775 | 1 heavy | 26–29 Chaos | 1.35 s | melee | 170 | |
| Forest Troll Shadow Priest | 1200 | 12 heavy | 341 Pierce | 1.8 s | 600 | 1000 | |
| Treant | 300 | 0 heavy | 15–17 Normal | 1.75 s | melee | — | |
| Spirit Pig | 200 | 0 heavy | 11–12 Normal | 1 s | melee | — | |
| Huntress2 | 1000 | 2 unarmored | 76–78 Normal | 1.5 s | 225 | 195 + 20 lumber | |
| Phoenix | 40,000 | 50 light | 1001–1015 Magic | 1 s | 600 | — | |
| Vile Temptress | 750 | 0 heavy | 29–33 Normal | 1.35 s | melee | 225 + 40 lumber | |
| Huntress | 2000 | 2 unarmored | 136–138 Normal | 1.3 s | 225 | 195 + 20 lumber | |
| Greater Voidwalker | 750 | 0 heavy | 36–43 Pierce | 1.6 s | 450 | 300 + 45 lumber | |
| Inferno of Light DooM | 10,000 | 20 divine | 1001–1100 Chaos | 1 s | melee | 480 + 120 lumber |
Buildings · 11
| Name | HP | Armor | Damage | Attack every | Range | Cost | |
|---|---|---|---|---|---|---|---|
| Black Citadel | 2000 | 5 fortified | 13–15 Pierce | 1 s | 800 | 100,000 | |
| Fortress | 2500 | 5 fortified | — | — | — | 30,000 | |
| Town Hall | 1500 | 5 fortified | — | — | — | 385 | |
| Circle of Power | 150,000 | 0 fortified | — | — | — | — | |
| Potion Shop | 150,000 | 0 fortified | — | — | — | 50 | |
| Tome Shop | 150,000 | 0 fortified | — | — | — | 50 | |
| Armory | 150,000 | 0 fortified | — | — | — | 50 | |
| Ring Shop | 150,000 | 0 fortified | — | — | — | 50 | |
| Fountain of Health | 150,000 | 0 fortified | — | — | — | 50 | |
| Magic Shrine | 150,000 | 0 fortified | — | — | — | 50 | |
| Fountain of Mana | 150,000 | 0 fortified | — | — | — | 50 |
Items · 31
| Name | Cost | Description | |
|---|---|---|---|
| Potion Of Healing | 20 | heals 500 HP 2 charges · consumed on use Heals 500 hit points when used. | |
| Potion of Mana | 50 | +150 mana 1 charge · consumed on use Restores 150 mana when used. | |
| Potion of the vampire | 200 | +20 damage and 100% life steal for 30 s 10 charges · consumed on use Adds 20 bonus damage and a life-stealing attack to the Hero. Lasts 30 seconds. | |
| Tome of Health | 250 | permanently +50 HP 1 charge · consumed on use Permanently increases the hit points of the Hero by 50 when used. | |
| Methamphetamine | 400 | +1200% attack speed and +1200% movement for 15 s, but takes 50% more damage 10 charges · consumed on use Speeds up the user! | |
| Potion of Greater Healing | 500 | heals 1500 HP 5 charges · consumed on use Heals 1500 hit points when used. | |
| Enchanted Shield | 1000 | +8 armor +50 HP Increases the Hero's armor by 8 and hit points by 50 when worn. | |
| Ring Of Agility +16 | 1200 | +16 agility Permanently increases the Agility of the wearer by 16 when worn. | |
| Ring Of Strenght +16 | 1200 | +16 strength Permanently increases the Strenght of the wearer by 16 when worn. | |
| Ring Of Intelligence +16 | 1200 | +16 intelligence Permanently increases the Intelligence of the wearer by 16 when worn. | |
| Tome of Intelligence (+10) | 1250 | permanently +10 agility 1 charge · consumed on use Permanently increases the Intelligence of the Hero by 10 when used. | |
| Tome of Intelligence (+20) | 1500 | 1 charge · consumed on use Permanently increases the Intelligence of the Hero by 2 0 when used. | |
| Tome of Strength (+10) | 1500 | 1 charge · consumed on use Permanently increases the Strenght of the Hero by 10 when used. | |
| Ring Of Intelligence +32 | 2000 | +32 intelligence Permanently increases the Intelligence of the wearer by 32 when worn. | |
| Tome of Agility (+20) | 2000 | permanently +20 agility 1 charge · consumed on use Permanently increases the Agility of the Hero by 2 0 when used. | |
| Ring Of Strenght +32 | 2000 | +32 strength Permanently increases the Strenght of the wearer by 32 when worn. | |
| Tome of Strength (+20) | 2000 | 1 charge · consumed on use Permanently increases the Strenght of the Hero by 2 0 when used. | |
| Tome of Agility (+10) | 2000 | permanently +10 agility 1 charge · consumed on use Permanently increases the Agility of the Hero by 10 when used. | |
| Ring Of Agility +32 | 2000 | +32 agility Permanently increases the Agility of the wearer by 32 when worn. | |
| Ring of Protection +30 | 5000 | +30 armor Increases the armor of the Hero by 30 when worn. | |
| Ring Of All Stats +32 | 5000 | +32 to strength, agility and intelligence Permanently increases All Stats of the wearer by 32 when worn. | |
| Lightning Shield | 8000 | +150 HP +100 mana +60 armor 10 damage/s to nearby enemies 20 damage/s to all units around the target, allies too, for 20 s The Lightning Shield Engulfs the Hero in fire which deals 10 damage per second to nearby enemy land units. Also increases the Hero's armor by 60, hit points by 150, and mana by 100 when worn. History When Arthas took up the sword a | |
| Poison Sword | 10,000 | +150 damage Poison Sting Attacks poison for 5 s (1 s on heroes): 4 damage/s, −50% movement, −25% attack speed Increases the attack damage of the Hero by 150 when worn, and is dipped in poison. | |
| Shield of Honor | 10,000 | +30 armor Allies within 900 deal 10% more damage Unique Grants nearby friendly units a 10% bonus to attack damage. Also increases the armor of the Hero by 30 when worn. | |
| Ring of Power | 10,000 | +60 armor +32 to strength, agility and intelligence Boosts 60 Armor 32 to all stats | |
| Ring of Protection +60 | 16,000 | +60 armor Increases the armor of the Hero by 60 when worn. | |
| Sword of Lightning | 20,000 | +500 damage 35% chance (10% vs heroes) to apply the orb effect Increases the attack damage of the Hero by 500 when worn, and has lightning attack. | |
| Fire Blade | 40,000 | +1000 damage 10 damage/s to nearby enemies Increases the attack damage of the Hero by 1000 when worn, and has immolation.. | |
| Tome of Power | 50,000 | +1 hero level 1 charge · consumed on use Increases the level of the Hero by 1 when used. | |
| Staff of Teleportation | 100,000 | Teleports the caster and one more own unit nearby to a friendly unit near the point usable Teleports the Hero to the targeted allied land unit or structure. | |
| Spear of Longinus | 100,000 | +1500 damage +60 armor usable Increases the attack damage of the Hero by 1500 and increase the armor by 60 when worn. |
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